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Saladinbobbins

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  1. Fascinating... So about that Technical support I asked for? Here's some details that might help: Northern shores of Solitude: Draw distance drastically increased. Castle Volkahir looks much sharper in the distance now, tree LODs along the shore are a substantial improvement. Around Fort Amol, standing on the Whiterun side of the bridge, trees on the other side of the Fort are LODs. It takes less than ten seconds to reach those trees, that's how close we're talking. Those should not be lods, those assets should be loaded in, which is what was happening before and isn't happening anywhere else I've been since installing (I haven't been all over Skyrim yet though). See screenshot. Northern Whiterun plains: From the northern side of the northern bridge on the crossroads of bridges (next to Honningbrew Meadery), start walking towards Loreius Farm, by the time you get to the Northern tip of Whiterun, parallel to Dragonsreach, terrain begins pops into life (the transition point between grass and snow). It was doing this before, this was the reason I installed DynDoLOD, I wanted to eliminate that. Enhanced Landscapes mod, Barren Marsh option. The entire marsh is covered in LODs. No assets, which is as it should be, just ugly, flat, 2D, low res monstrosities that look like they're straight out of Daggerfall. There's four simple examples of the inconsistencies I'm getting. I asked about draw distance because Castle Volkahir looks significantly shaper than it did, and on the approach up the mountain, on the road to Riften, I'm seeing Mountains in the distance in the direction of the Hot Springs, mountains that I've never noticed before and don't appear to be the kind you can travel to and climb. I don't know whether this is a result of my ENB or this mod, so I'm trying to determine precisely what this mod changes. Is it just tree lods or more?
  2. Since I can't edit the post, I have another question. Does DynDoLod add mountains, and increase draw distance?
  3. Thank you. I didn't understand half of that but thank you. I want to get this right so please bear in mind that my knowledge of modding is moderate, but my knowledge of LODs is hovering just above imbecilic. What I'm trying to achieve is the best looking Skyrim I can run on my rig, and to do that I'm using mostly this guide: https://www.nexusmods.com/skyrimspecialedition/mods/55526?tab=description&BH=0# On LODs it says the following: [quote]Q: How are LOD's being handled? Are you using DyndoLOD or SSELODGEN? A: All the LODS are downloaded from the MOD pages provided lods directly. For some reason this works surprisingly well already out of the box, so I am already really happy with the end result, and no extra tool is needed anymore for LOD generation. Not sure if SSELodgen or DynDOLOD makes it any better, but feel free to try. (if not, just deselect/delete the Dyndolod generated LODS)[/quote] So that's where I got my lods from, the mod pages themselves. However, every other guide says use DynDoLod so I went through the rigmarole of installing this which took a long time and I don't see the slightest difference in quality, so what I'm asking in as respectful way I can, is why did I bother? The other issue I have is I can no longer run the game without those lods activated, the game quits the moment the main menu loads. I'm also getting LODs in some places where I previously got assets, such as here in this screenshot: That building is on the same grid, those trees are right behind that building. Even if it isn't on the same grid, it's assuredly not far enough away to need lods, and I'm sure I was getting assets before installing this? This is the kind of thing that's confusing me. Nothing has improved for me and in some areas has got worse. If you can take the time to help me understand I would appreciate it.
  4. These LODs were installed prior to my making the switch to DynDoLod. So here is another question. Just what have I gained by my installing DynDoLod because I'm not seeing the slightest difference in LOD, or LOD quality. I'm not even seeing the Volcano bloom from Winterhold I'm supposed to. Nothing looks bad, but nothing has improved either. For all intents and purposes my Skyrim looks identical to how it did before installing this. What is this doing that those above lods don't?
  5. HD Lods Textures SE HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION HD LODs Textures SE Mesh Fix Skyrim3DTrees and Plants 3dLOD Resources Terrain LOD for Noble Skyrim Dark Version Mrjohnson's HD Tree Lods Tree LOD Lighting I'm trying to clean up and reduce my plugin count but I'm a bit clueless when it comes to LOD generation. All these pre-date my installing DynDoLod. Just copy the list and strikethrough what I don't need, if you would, please.
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