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caites

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Everything posted by caites

  1. Only now encountered that topic. My advice about generating lods without FWMF on and putting framework below then was based on experience that FWMF doesn't break DynDOLOD work (since it uses only LOD32) and there will be no need to regenerate every time FWMF gets update, which happen often. If that is not true and such installation actually breaks any lod output or DynDOLOD plugin, I will remove that part completely without any problems. Also, if anyone would reach me with clear explanation then, I would gladly add your recommended instructions, it's not like I have smth against DynDOLOD recommended generation rules or STEP suggestions or pretend I know something about DynDOLOD inner works, my modding experience is limited, FWMF is more about drawing maps than smth else and I, unfortunately, almost don't play actually modded Skyrim last year due to war in my country.
  2. with proper lodsetting and tamriel's lod (part of it) as terrain mesh should be achievable, no? that would give higher fps in cities (probably) and standalone city maps. sheson, any chance you give it a try?
  3. how exactly I can get let say Whiterunworld's lods32 with ACMOS?
  4. I wonder, it that technically possible to generate proper LOD32s for Skyrim cities (except Markarth's worlspace which already has its own LOD and map data). Normally they use tamriel's stuff as parent and don't even have their own lodsettings. Ideally LODs that cover less area around city than whole skyrim's worldspace, only cells visible from the city. Terrain only will do.
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