Only now encountered that topic.
My advice about generating lods without FWMF on and putting framework below then was based on experience that FWMF doesn't break DynDOLOD work (since it uses only LOD32) and there will be no need to regenerate every time FWMF gets update, which happen often. If that is not true and such installation actually breaks any lod output or DynDOLOD plugin, I will remove that part completely without any problems.
Also, if anyone would reach me with clear explanation then, I would gladly add your recommended instructions, it's not like I have smth against DynDOLOD recommended generation rules or STEP suggestions or pretend I know something about DynDOLOD inner works, my modding experience is limited, FWMF is more about drawing maps than smth else and I, unfortunately, almost don't play actually modded Skyrim last year due to war in my country.