At one point, I had SSE on both my C drive and D drive, but now I only have it on my D drive. DynDOLOD is also on my D drive, as the D drive is where I want my main SSE install to be. However, everytime I run TexGen or DynDOLOD, it looks in the C drive, where SSE no longer exists, and comes up empty.
The exact error is:
Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found
[C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\]>
I watched the GamerPoets video, I added the -sse to "Arguments", and re-ran the Skyrim SE launcher through Steam.
I have tried changing the "Start In" argument in MO2 to:
D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data
D:\SteamLibrary\steamapps\common\Skyrim Special Edition
and D:\DynDOLOD (DynDOLOD is in my D drive, outside of Steam.)
and none of these have helped DynDOLOD find my actual Skyrim install.
It works if I run it from the C drive's directory, (when the c drive copy is installed) but if I were to use that copy, none of the modded textures would be generated.
I need to be able to get DynDOLOD to search for my SSE\Data folder that exists on my D drive, and stop looking for the one that no longer exists on my C drive.
I installed Resources, Scripts, and DLL with MO2, as well as launching from MO2.
Thank you for any help you can provide.
Here is the link to my DynDOLOD/TexGen debug log: https://pastebin.com/hBs6Fcjs