Jump to content

GlytchMeister

Watcher
  • Posts

    13
  • Joined

  • Last visited

Contact Methods

Profile Information

  • Preferred Pronoun
    He/Him/His/Himself
  • Favorite Mod(s)
    uhh... probably USSEP? Hard to pick, but that one is probably the most important, I guess. Maybe SKSE64?
  • Diamond in the Rough
    Be A Milk Drinker

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

GlytchMeister's Achievements

Citizen

Citizen (2/12)

0

Reputation

  1. Greg; I am going to be uninstalling all my plugins and starting afresh with just DynDOLOD related stuff (and will re-download SSEEFixes and pay extra close attention to what I'm doing). This is the same approach I ended up taking when I was having issues with physics/animation related mods. Kind of a Nuke It From Orbit solution, but like the woman said: "It's the only way to be sure." Hopefully I'll be able to get things going without having to bother yall so much. Once I get DynDOLOD going on a dry run, I'll start working on buildings and landscape textures and see if it handles those correctly. Once I have that working, I'll bring back physics and animations, then all the other stuff. Will report back on any problems or findings. Thanks.
  2. The way I've seen it explained is... SkyrimSE 1.5.whatever is the last one before AE, then there's Skyrim SE 1.6.353, which is what I have: And then there's Skyrim AE, which is the exact same, only you've bought and installed the CC content.
  3. ... um... I'm running the right version of SKSE, SSEEngine Fixes, and Address Library. I have AE, just no CC content, and I have the AE version of all those plugins.
  4. lol im an idiot, thanks. Totally missed that. I think I stayed up too late last night
  5. hmmm. Nature of the Wild Lands says nothing about SSE version, SKSE isnt even required, says nothing about DLL's, and only says "use DynDOLOD to make LOD's for this", doesn't specify a version. This specific plugin is a patch between NotWL and Interesting NPCs. 3DNPCs loads before this, so if that were the issue, it would have thrown the error for 0A, if our assumption about the plugin code is correct.
  6. I'm assuming I've got the wrong version of something somewhere, does this by any chance indicate what I've got wrong? It says its plugin 000...0007E, does that correspond to this: ?
  7. ohhhh ok. Well, I've set that page as my website URL on my profile, in the meantime. Thanks.
  8. DynDOLOD has a misc patch for this but I can't find the actual mod anywhere. Seems like a nifty thing to have, anyone know where I can find it?
  9. There doesn't appear to be a signature button on that page.
  10. wow, I would have thought 86 would have been the more advanced one with backwards compatibility to 64. That seems kinda dumb. Ok, thanks for the help. (Also, how do yall get our system specs in your signatures like that? I've gotten my system specs page set up but I can't find a signatures setting anywhere.)
  11. is there an advantage to picking x86 over x64 if my rig can run x86?
  12. Screenshot attached. I have no idea what the difference is. I am only recently getting into these more advanced mods - I don't code, I just have a knack for breaking tech in new and interesting ways by accident and sometimes being able to take advantage of it, and I haven't been able to find anything concrete about this in any of the FAQ's I can find. Thanks in advance.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.