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puritygex778

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    Puritygex778

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  • Preferred Pronoun
    He/Him/His/Himself
  • Location
    NC
  • Favorite Mod(s)
    DynDoLOD
  • Diamond in the Rough
    Spells cast light

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  1. The more I play the more I love this program. I have found out of grass LODs and no grass in objects and everything is working very well. I just wanted to add that the solution to this post was to set the Dyndolod_SSE script option "Level32=0" to =1 in the section... "; set to 1 to generate LOD Level 32 *.bto files (indentical to LOD Level 16 but without billboard trees when generating with TreeLOD=0) ; set [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini Level32=1" I am now tinkering with grass LOD and pop in but as far as this thread goes that was the solution! That actually sounds like a really good idea! Thank you!!
  2. TLL toggle does fix the issue so this is object LODs and not dynamic. That being said the uLockedObjectMapLOD=32 is not in my mapmenu settings of the skyrim ini but it is in my papermap ini file. I did not think to look there before. I have enabled the Level32= option and I am regenerating now. I still have the large reference system disabled, I am wondering if I should leave it disabled or not now. Hoping to get new results after this next generation completes. Thanks so much for your guidance.
  3. Thank you I will test that now! I agree, I was doing it for the sake of a short video that could demonstrate the problem. No issues regardless of speed until I reload the save file.
  4. The upload is still processing but as described all works until I reload the save file and then I get the issue
  5. No not off in the distance this is the same issue as the large reference z-fighting when up close the LOD doesn't go away. This is even when I am disabling the large reference system. The symptom is everything looking gorgeous and working as expecting until I reload the save file then I get the large reference z fighting in the active area. I am taking to time to re generate everything again today an follow the manual very carefully. I have IgnoreLargeReferences=1 in the dyndolod sse ini and uLargeRefLODGridSize=5 in the prefs ini. I am running open cities so I am generating object and tree ultra first then the dynamic lod generation.
  6. Just to verify, ater following the process the results looks amazing and I have absolutely no z-fighting (except for in some far off areas until I get closer) until I save and re load into my game file. Once I reload the save file the z-fighting returns. Not sure what would be causing the issue to occur only after reloading.
  7. "My process will be.. TexGen > Generate Object and Ultra Tree LOD > activate Open cities and insert *opencities.esp in the ini file > then generate the dynamic LODs with the mentioned checkbox active!" After following the process the results are absolutely AMAZING. I am still however sometimes running into Z-fighting. The issue is not present when I first start a new game but once I load that same save file I have the z-fighting issue again. I am about to disable some of the plugins that the step guide mentions and report back. I had no followed and guide previously so this may be helpful.
  8. Thank you so much for the clarification. My process will be.. TexGen > Generate Object and Ultra Tree LOD > activate Open cities and insert *opencities.esp in the ini file > then generate the dynamic LODs with the mentioned checkbox active! Thank you for your time and explanation!
  9. Is this where I should post for support with large reference issues with DynDoLOD 3 Alpha 92? Flashing and flickering everywhere. When I set Ugrids and uLargeRefLODGridSize to 5 the issue is resolved but I can see large voids of nothingness in the distance whilst paragliding. I have also read "check the box "Upgrade NearGrid Large Refs" but I cannot find the location of the check box. Is the correct resolution to just disable the ESPs listed in the summary for large reference overwrites? I haven't the knowledge to create the ESM+ESL plugin. If there is a need for anymore information I a happy to provide it!
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