Jump to content

Zahkrii

Watcher
  • Posts

    9
  • Joined

  • Last visited

Contact Methods

Profile Information

  • Preferred Pronoun
    He/Him/His/Himself
  • Location
    Philippines
  • Favorite Mod(s)
    SkySA, Vigilant SE
  • Diamond in the Rough
    Additional Attack

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Zahkrii's Achievements

Watcher

Watcher (1/12)

0

Reputation

  1. I see, I should have mentioned earlier that I was using the Insider Build. Thanks for painstakingly finding a reason for our problems lmao. Unfortunately for me it seems very difficult to revert to a non-insider preview build of windows. Guess I'll have to wait until it updates to a version that lets DynDOLOD work. But it seems strange how these builds f*cks processes like this entirely.
  2. I use windows 11. I believe I have the .NET 6.0 because I needed it to use synthesis. Test#1: https://mega.nz/folder/r7oTUCAb#kbrf2SV_WmWizQzMxt9HZw two dump files were made for test #1 Test#2: https://mega.nz/folder/7vxnQCyA#dWFViydHJpKEEDi-k0SzPg used midwood isle for test#2 because deserisland didnt fail this time.
  3. Sorry, had to generate another. Here is the one for DesertIsland. It appears it has no" Grass Map" and "Tree Atlas Map".LODGen_SSE_DesertIsland_log.txtDynDOLOD_SSE_log.txt Export Folder:LODGen_SSE_TexturesUsed_DesertIsland.txtLODGen_SSE_Terrain_DesertIsland.binLODGen_SSE_ObjectAtlasMap_DesertIsland.txtLODGen_SSE_ObjectAtlasMap_DesertIsland.lstLODGen_SSE_Export_TerrainUnderside_DesertIsland.txtLODGen_SSE_Export_DesertIsland.txtLODGen_SSE_AltTextures_DesertIsland.txt Let me know if you require more. Edit: Dump File - https://mega.nz/file/mzYgBBTI#TSwrlS5dFcGZ_ijswV-uoNQ5ZFZdhEBwKAS70HFWYrQ
  4. Here it is, arnimaDUPLICATE0003, desertisland, midwoodisle, rigmoorcyrodiil, jkislandworld, tamriel failed this time. Edit: the LODGen logs seem to be incomplete or empty again. DynDOLOD_SSE_log.txt LODGen_SSE_arnimaDUPLICATE003_log.txt LODGen_SSE_DesertIsland_log.txt LODGen_SSE_MidwoodIsle_log.txt LODGen_SSE_RigmorCyrodiil_log.txt LODGen_SSE_Tamriel_log.txt LODGen_SSE_XJKislandWorld_log.txt
  5. My bad, here it is. Some were too large to upload. Item not found: https://mega.nz/folder/33RFHLxC#4MNO_PuHQo5wXiBZQPZMIA arnima and midwood error: https://mega.nz/folder/mjpHFAAa#FRxwRY0OnAq8hxl16M_crQ
  6. Hi, thanks again for consistently replying. I just hope these logs become useful information for you. LODGenThreadSplit = 1. The first attempt had this error, "item not found".bugreport.txt DynDOLOD_SSE_log.txt Tried another attempt to see if it happened by chance. This time only Midwood Isle and ArnimaDUPLICATE0003 had lodgen errors. Those two worldspaces seem to consistently fail along with Tamriel but surprisingly, Tamriel did not have errors this time.DynDOLOD_SSE_log.txt I could just create them separately by using the execute LODgen in expert mode and merge them with the main output, right? The only problem with that is the occlusion esp not being generated. Maybe I could just exclude them altogether.
  7. I set LODGenThreadSplit = 4, used the new LODGenx64 file, and did windows memory diagnostic (no problems found). Generated for everything and came back with only failed Tamriel, Midwood Isle and ArnimaDuplicate0003. It seems the logs are working now. Three of the logs show, "Error processing System.NullReferenceException: Object reference not set to an instance of an object.-" with code 528. LODGen_SSE_arnimaDUPLICATE003_log.txtLODGen_SSE_Tamriel_log.txt Also, it seems no Windows Event Log .dmp files were made for this one. I only see entries from yesterday. Edit: Wrong log files posted. DynDOLOD_SSE_log.txt DynDOLOD_SSE_Object_LOD.txt
  8. Hi, thanks for replying. I think I might have found the issue. So I replaced LODGenx64, launched DynDOLOD in expert mode and clicked execute LODGen for one of the failed worldspaces as you suggested. It failed to generate the object LODs in the same manner, unfortunately. But I tried it again for the 2nd time and it worked! I thought that something in my system must have been the culprit since the results for DynDOLOD alone were inconsistent. I also changed the setting for MaxLODGen to 1 and tried generating for everything. With this method, I found that there were more errors. DynDOLOD_SSE_log.txt I did the LODGen for one of the worlds that had errors to merge it. Before the CMD closed while generating object LODs, I took a screenshot of the error. See attached "LODGenx64 - Object LOD XJKislandWorld - screenshot.png". I have a vague idea about what it means but that seems to be causing the CMD to close rapidly and create empty logs. I tried turning off windows defender's anti-virus features for the time being to test if that was causing the issue but it was still failing to generate, so I don't think that is a factor. Thank you for helping me with this.
  9. Hi its my first time writing on here but I've been using DynDOLOD for a while now for and it has become an essential thing to setup for any of my modlists for SSE. But, I'm definitely still learning how to use it optimally. Whenever I had problems with the generation I'd find a way to fix it by looking at previous posts, troubleshooting guides or tutorials. But now it seems I've run into a wall that I can't quite figure out how to fix on my own. I apologize if it was a lack of more effort in my part. Basically the problem lies at the DynDOLODx64 generation. At the end of the generation, it would show "Error: LODGenx64.exe failed to generate object LOD for one or more worlds.". The problem is I can't really pinpoint what is at fault from the logs provided as it seems to cut-off while generating without showing me what happened. Sometimes nothing would be in the logs at all. The object LODs worldspaces that fail to generate almost always includes Tamriel with a random 3-4 worlds. I say random because everytime I try to run it again, it wouldn't be the same set of 3-4 worldspaces that failed to generate. For example, I tried to exclude the worldspaces that previously caused problems but it just found another 4 mods to report the failed generation. Even if I exclude all modded worldspaces, it will fail to generate, say Soul Cairn. This also causes the program to not create occlusion.esp. "<Error: Occlusion generation aborted due to LODGen error>" Additionally, I tried to start DynDOLOD with only Tamriel checked. It worked with and even created the occlusion esp. But once I start to add other worldspaces, it repeats the problem above. Attached are the logs for worldspaces that failed to generate. They either have incomplete or empty text. Any help would be appreciated. DynDOLOD_SSE_log.txt LODGen_SSE_Tamriel_log.txt LODGen_SSE_XJKislandWorld2_log.txt LODGen_SSE_zGHDunmerCampWorld_log.txt LODGen_SSE_mannyGFO_log.txt
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.