I have 2 instances of modded Skyrim one is AE ver the other SE 1.9.5 ver. I use Mod Org 2 to keep them separate as diff Instances and at times I play both. Trouble is I'm trying to use DynDoLOD and all goes well up to the point on the final step of running DynDOLOD x64 from Mod Org 2. I can see its defaulting to the wrong path, using my 'AE' version. I keep this in the recommended Steamapps\common\Skyrim Special Edition folder and also have a Skyrim Special Edition (2) folder for SE. This protects me from naughty Bethesda updates.
DynDOLOD log: 3rd line down
Using Skyrim Special Edition Data Path: lists the path of my AE version of the game so it bombs out with can't find DynDoLOD resources SE core files required. My quesiton is can I add arguments to the executable to force it to look for my game in correct directory?