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Grajowiec

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    He/Him/His/Himself
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    SDA, MCO, EnaiRim

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  1. I didn't know there was an update, downloaded and updated IT WORKED, THANK YOU SO MUCH (Shame about the map but oh well I can live without it) Now I just need to figure out why statue disappears when I'm running away from it and I will finally be done with generating LODs
  2. Ok, so I generated LOD without turning any mods off (and I clicked the high button even twice just to be sure) and now the statue has two I don't know how to call disks in the map (screen here) and still doesn't glow when I'm far I'm using the pre AE game (1.5.97) PsBoss version of the statue (I like booba) DynDOLOD 3 Alpha 56, mesh rule is exactly like in manual so: Mesh mask: clutter\statues\shrineofazura01.nif LOD Level 4 Full LOD Level 8: Full LOD Level 16: Full LOD Level 32: None VWD Grid: Far LOD Reference uchanged By far I mean in this example when I'm in Winterhold and I'm using paraglider to fly close to the statue and I'm not sure where is the moment when the game changes the statue mesh (in Winterhold I got normal PsBoss statue without lights) (if there is a tool to measure distance please let me know and I will provide information)
  3. I don't know if I'm doing something wrong but I just can't figure out how can I make DynDOLOD work with Azura Highpoly EnbParticleLight. I created a custom mesh mask rule as manual says, the comments said to turn off the mod and regenerate DynDOLOD i tried it and it didn't work. I'm still getting not glowing Azura statue when I'm far and it changes to glowing one when I'm getting close. Any help on what should I do? In the past when I used different Azura statue replacers it always worked so I'm really lost now.
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