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GreyMtnFox

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  1. I'll remember all that. In the end I pulled it out after too many pink buildings. Got a standard plugin/bsa for landscapes and objects, then loose files for trees. Trees were too bright so I fixt them. Case clo-zed. Rock on, bruh! ~GMF~
  2. Thanx for the support Ixian! Almost went and reverted, but discovered one file wasn't set up right. TamrielTreeLod.dds . Now everything looks much better. There are just a few trees that have 2 perpendicular white cards around them. Guess there's still some work to do. ~GMF~
  3. I'm not running all the STEP things, but the RTFM manual said post here when you blow everything up. Who knew that would happen. So, I put in the 5000 things.. papyrus, seamless billboards, scripts and everything, then ran DyndoLOD using mostly the settings in the pictures. Got a couple of "plugins" back, put them in. Got just a few other files in the output folder: meshes, textures and a few SKSE items. Put them where they always go. Ran the game and DL showed up fine in the MCM and appeared to be on. But... Now I have aspen trees all over falkreath, and some are airborne(on top of invisible structures). The distant mountains which used to have some nice detail have become melted monochromatic ice cream. The aspens become pine trees when you get close enough. Screenshot. Have zero ENB, just a stripped down weather mod. Everything looked fine just before this. Running xLODGen in Oldrim worked great. This has become a comical disaster! So, what do I do now? There must be something I left out, right? Can I even get back to how it was? >sigh< And I was SO optimistic. ~Embarrassed in Colorado
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