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ISC_

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Everything posted by ISC_

  1. Yeah, I assumed so, but I realize there are a lot of aspects about the settings that I don't understand. fBlock didn't make any difference either, but I finally figured it out by brute force testing. Realized the vanilla test profile was still using modified ini files and without them object LODs worked fine. Systematically deleted chunks of settings until I identified the .ini setting that caused it - uLockedObjectMapLOD=32 - which I added to prevent trees on the world map. Unsure of why that prevented all object LODs outside of the map, but at least the issue is resolved. Thanks again for your time Sheson!
  2. fLODFadeOutMultObjects is at 30 and I'm not using SSE FPS Stabilizer. Maybe I used the wrong terminology though, nothing except trees and terrain has LOD. I just tried LOD creation for a vanilla game with no mods, same issue, naked mountains and nothing but trees around.
  3. Hi everyone, Another strange issue. After running DynDOLOD I get no object LODs, only tree LODs. This did not use to be the case just two days ago and I can't figure out what changed since. With no DynDOLOD output activated in MO2, vanilla LODs are visible. I get LOD meshes in the terrain folder which looks fine in Nifskope as far as I can tell. DynDOLOD 2&3 and using a default .ini give the same results. After a bunch of fiddling and searching, I'm clueless. What could be the issue here? Thanks so much for your time!
  4. Thank you for the quick and serious replies, super helpful! I managed to resolve after weeks of trying, thanks to your comments. I started looking at what affects the HQ LODs specifically and noticed that MM (regular mod, not the LOD pack) comes with a HQ LOD normal map which is very grainy. So for anyone else with the same problem - find mountainslabHQlod_n.dds and blur it. I used gaussian blur in paint.net (set at 2 or 3) and voila, smooth snow on HQ LODs
  5. Hi everyone! I have a long standing issue with snowy mountain lods (using MM with lodpack and BDS 3+). The snow gets extremely noisy/grainy on medium-distance LODs after running DynDOLOD. The picture shows a noisy LOD while the near cliffs and far mountain are both smooth (noise is much worse when moving, like a stack of ants). What could be causing this and how could it be fixed? I have fiddled around with SSEEDIT and various textures, but honestly I don't have much of an understanding of how LODs work. Since the mountains are ok before generating new LODs, could DynDOLOD be set up to not generate LODs for mountains, if I find no other solution? Thanks for any input on this.
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