Jump to content

jyujinkai

Citizen
  • Posts

    34
  • Joined

  • Last visited

jyujinkai's Achievements

Noble

Noble (3/12)

0

Reputation

  1. Right so I enter.... VideoMemorySizeMb=3899 ? Becuase the STEP project page says... and 3899 is not a multipul of 1024?? (so confusing these instructions)
  2. in the instructions it says... So as we are all suposedto be using enboost acording to the project page... what are we3 suposed to set this to... 16? Off (Point)? or Off (linier)? Thanks.
  3. Is STEPT etended just mean adding all the mods that are not got the GREEN CORE colour next to them?
  4. so I would just set it to "4096" and not minus anything from it?
  5. Hi there.... never used ENB boot before.. I thought it was only for END users... but following thenew STEP says "everyone" should use it... I have some questions though... I run win7 with 8gigs of ram and a GTX 960 with 2048 Vram... the instructions say.... ";64-bit users with >= 8GB system RAM, set to formula: [Total Available Video Memory] - [170 (for win7) or 350 (for win8/10)]" so I should put - "VideoMemorySizeMb=1878" .... is that correct? Also in the pref ini editing sections there is this line... "bFloatPointRenderTarget=0 ;Set to 1 if using an ENB Preset (NOT supported by STEP)." Do I set this to 1 now I am using the ENB dll? Thanks!
  6. Hi there... I'm starting a new play though. I bought Fallout New Vegas during the steam sale.. gfx modded it a bit to improve the vanilla experience as well as the obligatory unofficial patches and the lead designers mega patch thing... blah blah. And all that happened is that I wanted to play Skyrim again! Plus there isa brand new STEP! Anyway, I am starting the modding process, I noticed that STEP has a new version so I am going to build the STEP core as a base, but plan on using some gameplay altering stuff.. namely PERMA but I have 2 questions... I probably should have made to threads, but though it may as well be on.. I am really asking question 2.. but interested in thoughts on question 1. 1) Is PerMa ready? Or is it getting fast regular updates and I basically should wait a little longer. Is PerMa ready for a full playthough? 2) During my initial cleaning of the original dlc packs, I do not know if it is needed.. I just followed Gopher... anyway I just mean the TESedit.. load, apply filter for cleaning, delete identical records... ANYWAY, after I do all that the LOOT window is still showing 1 exception on all the things and I do not know what it is or if I should care... "Add: C.Location, Graphics, Invent, Names" What dose this mean? Thanks guys!
  7. yeah, just detting DUEL STEALTH REDUX to work is like a day of screwing around...
  8. Hey guys. Been interested in doign a new playthough... and I do not feel like spending days setting up the game... isn't there a "full packadge" version of step we can just install and if not why not?
  9. Every time I run loot form the LOOT application (not the built in version of loot that comes with MO) after it is done the result window with all the important information is blank? This problem has been around for ages, I was hoping it would be fixed in this version. As it hasn't ever been addressed I was wounding if there is some problem on my end? Any ideas?
  10. Hi I have a suggestion to the DEVs of MO. (assuming it can not do it already) Basically finished my "test" set up,... you now that ready to play.. lets play 1st 10 levs or w/e and see how it goes. Anyway the last step for me is to run DDSopt. While doing this I thought it would be cool if MO had a texture combining function. It already has a extractor. I see it functioning like this. 1) Using the LEFT panel's MOD order it extracts or copies all textures. 2) Starting at the MOD in position 1 3) Any conflicts are automatically over written by mod 2, then 3, then 4.. etc 4) We end up with a single texture directory for the entire modded game 5) run DDSopt on that dir 6) RaR it up the optimized directory and add it to MO 7) Enable the texture mod as the last mod We now have a optimized game but all the original MOD files in the directory are completely untouched. I was thinking this as when I run OPT on the MO mod dir I get an output to a different dir and I need to overwrite the original texture files. Any idea if this is a good idea, or is there a system like this I do not know of .. or any tips on what to do after I have a massive "output" dir of optimized textures from the MO mod folder? Thanks in advance
  11. Hi again... my test game ran great for 10 levels so adding the rest of my mods I wish to use ready for a new play though.. but I have one more question... Some mods have "patches" so they work with other popular mods... if you have 2 mods with the same files, like ESP or w/e. Do you only use the file that is higher in the mod list on the left panel? Or do I need to merge the mod data and physically replace the files in the original.
  12. Can you "save" a profile to take to a different computer? Like say I have "Profile Working Awesome"... can I save that somehow and copy it to a USB, take it to a mates and somehow "load" it on MO and now he has an exact same modded game as I have? Thanks in advance
  13. so in a way, deleting the patch mod completely and then just recreating it is the same ting?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.