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mrdesiballer

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  1. Hey Sheson! So from the console, it says this: base defined in: DynDOLOD.esm base last changed by: DynDOLOD.esm ref defined in: DynDOLOD.esp Ref last changed by: DynDOLOD.esp Base form: 250350C5 ref form: CE0046F0 base type: MSTT (movable static) model: 000mlos_lantern_06_anim.nif so the two lanterns appears every time I load a save, and usually don’t appear if I change cells or fast travel (I’ve been testing, sorry for the mistake on the topic header). It’s worth mentioning that I am 80 hours into a heavily modded but stable game, and this issue only started happening around the 78 hour mark. I haven’t changed my load order or added new mods (I have swapped some textures/meshes). I have a decent understanding of modding, but I can’t explain why this is occurring. I’ve tried disabling the lanterns but they still show up. This bug doesn’t seem to have an effect on my game (other than aesthetic), but it is slightly concerning because I do not want this to happen with more items and cause instability. Side note: thank you for your work. I appreciate your quick response!
  2. They seem to be using the Medieval Lantern Mesh/texture. When I click on them using the console, it says last changed by Dyndolod. Never had this issue before. Any idea? the lanterns spawn on the ground next to me, and there are always two.
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