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Kilkle

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  1. Wow, thanks for the explanation. I'll save your reply as my personal manual for DynDOLOD, because those trees are the best option for vanilla trees I've ever seen.
  2. Hello again, I'm CageTheElephant from NexusMods. I posted a comment on TES5LODGen page and you replied to me an hour ago. With your advice I just solved issue with TES5LODGen mountain bug (simply used the latest xLODGen). I used vanilla billboards from TES5LODGen page, tree mesh rule was "billboard" for all LOD options and grid was "Far LOD" (tried with "Near LOD" but it made no difference, I don't know what's that option about), and VWD Only is on. When I swap back to TES5LODGen changing nothing in my setup, trees are fine again. And now the mountain bug is gone, I can finally enjoy bug-free lod generation and beautiful trees.
  3. Hello everyone! I previously had problems with TES5LODGen (bugged mountain lods), so I decided to switch to DynDOLOD. Now I'm trying to emulate TES5LODGen "generate trees as objects" option with DynDOLOD. I used TreeLOD=0 to do that, but the result is quite bad https://i.imgur.com/ZqynhHR.jpg. Compare this to TES5LODGen results https://i.imgur.com/arHaHp5.jpg. Both are at default settings with LOD brightness set to 0. TES5LODGen trees blend in very well, they recieve lighting during daytime and are very dark during nighttime, as they should. As you can see, the tree LODs do not get any direct light on them in DynDOLOD. I tried to set different values of FlatLODLightingEffect with maximum of 10.0, no difference. Brightness parameter during LOD generation is set to zero, otherwise it could produce strange results with my ENB setting under several conditions. I can't find any information on how to rebuild the same nice trees from TES5LODGen within DynDOLOD or on how to fix the goddamn mountain LOD bug with TES5LODGen (as seen on the second screenshot). Any help will be appreciated.
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