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sixstrings

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  1. sixstrings's post in Mod organizer 2 doesn't recognize skyrim.esm was marked as the answer   
    UPDATE:
     
    I found the answer to this issue here: https://forum.step-project.com/topic/7471-new-game-carriage-to-helgen-doesnt-move/
     
    Apparently, the creature pack was interfering with SKSE in weird ways.  Initially, I still got the "SKSE has quit working" error, but everything was behaving normally.  I re-installed SKSE after this, overwriting all the files, and didn't get the error anymore.  I can only assume there is a log somewhere in SKSE that was holding a record of the files.
     
    That fixed the start-up issues.  Hopefully, this means I can finish re-loading the disappeared mods and continue as normal.
     
    Completely off topic, but I have quite a few armor mods and followers I'm planning on adding later, and would probably push me past the limit.  I'm hoping to merge these into a single pack with merge plugins via MO2.  I've never used anything like this in the past, so hoping someone can refer me to a detailed reference of how the process works.  In the mean time, I'm just happy to be able to play again, and hoping the same issue doesn't happen again.
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