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Axel404

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    Combat Gameplay Overhaul

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  1. I checked the Bashed Patch whith xEdit and no errors are found so I guess it's not corrupted (?)
  2. Sorry to bump this old thread but I have some questions 1) If I regenerate the Bashed Patch do I have to regenerate DynDOLOD, TexGen and xLODGen too? 2) What if I generate the DynDOLOD with the Bashed Patch disabled and then enable it for playing? What could happen? Because sincerely I don't want to remake the Bashed Patch correct it with xEedit and then remake lods, I'm a bit lazy at this point (long modding journey)
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