Jump to content

benjapo

Citizen
  • Posts

    7
  • Joined

  • Last visited

Everything posted by benjapo

  1. Cool. Good to know :) Thanks again for everything!
  2. Yeah, looking in the game is a good idea :) I got way too obsessed with Nifskope. Ha!And after looking in game, it's much more subtle than I thought it would be. If you're curious, here's screenshots for how it turned out in game. And 1k does look better (looking north from near Valthume):With 512 textureWith 1k texture So yeah, in-game it's so much more subtle than I was seeing in Nifskope. I should've checked again in-game before posting. So I apologize for jumping the gun and bothering you before seeing how it actually looks. At this point, I doubt this is a Dyndolod bug. There must be something strange with my particular setup in Nifskope.But again, it's much more subtle than I thought in-game. By the way, while using the texture, the alpha does appear on the Dyndolod texture atlas. While I've got you, I've always wondered:If a New Lands mod comes with their own pre-made LODs. What does Dyndolod do with those?Are they over-written/ignored/etc?Just curious :)
  3. Unfortunately, I wasn’t able to use the good console-click way like you suggested. I only have the VR version and clicking items with the console is almost useless. It returns random values and the cursor isn’t accurate. It’s pretty irritating. But I was able to brute-force it by re-running Dyndolod and disabling mods each time. It was slow but it worked. The culprit is the exact file you originally recommended (from the HD LOD textures mod) If I run Dyndolod with that file included, I get the alpha bug. If I remove that texture and rerun Dyndolod, then the bug disappears. (the white areas of the texture turn into grey) It’s really strange because I can see the alpha channel in both Gimp and Paint.net, but for some reason the alpha isn’t working when generating LODs. So worst case scenario is I just remove that texture (the alpha shape won’t be correct in the generated LOD but at least it’ll be grey instead of white!) But is there something else I should try?
  4. Thanks for the quick response. :) I do have a mod changing that file. It's HD LODs Textures SE (performance version) There's both MountainTrimAlphaLOD.dds and MountainTrimAlphaLOD_n.dds MountainTrimAlphaLOD.dds seems to have an alpha channel, screenshot here But MountainTrimAlphaLOD_n.dds doesn't seem to have an alpha, screenshot here Is the Normals file sometimes responsible for the alpha? If so, then that might be the culprit. But I'm really unsure how alpha's work in this game. I really appreciate your time and any further insight you may have.
  5. Hi Sheson, I hope you're doing well. I spotted another instance of this issue (or at least it seems like a similar issue). White textures around some rock LODs in The Reach. I'm unsure if they occur in other areas, but I'm noticing them most in The Reach. Here's a screenshot of the LOD in Nifskope around Karthspire Camp, as one example: https://www.dropbox.com/s/t4fcht0r8uiec4k/LodReachRocks.png?dl=0 (this particular file is "Tamriel.4.-32.0.bto") Thanks again for everything! :)
  6. Yes! Success! The hot springs look so much better now. Nice and consistent :) I did a quick cursory glance from High Hrothgar and other high places and I didn't notice any new issues. Thank you so much! Cheers, my friend :)
  7. Hi everyone! Long time lurker here, I've been using Dyndolod for a couple of years with awesome results. I've discovered a new bug that I'm having trouble ironing out and could use some guidance. In Eastmarch, the Hot Springs (or Volcanic Water, I'm unsure about the official name of these) I'm getting a different water texture in the pools within the same LOD. Here's a screenshot of the LOD mesh in Nifskope: https://www.dropbox.com/s/14c49cg1htfnbar/lod.png?dl=0 The middle pools look great, but the smaller surrounding pools have white water. It's all within the same LOD/mesh file, and it's all using the same texture atlas. I haven't seen any other texture issues in any other LODs, just these. My usual workflow has been: -Generate Terrain meshes and textures with xLodGen -Create Textures with TexGen -Run Dyndolod -Final step is generating the Occlusion with xLodGen I'm using Dyndolod 2.82 for SSE/VR Any advice? Thanks!!
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.