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SheeEttin

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Everything posted by SheeEttin

  1. Thanks. So telling sseedit to run the scripts should produce the same result as running through the DynDOLOD GUI? I found an issue on github that says automatically running against a plugin isn't possible (https://github.com/TES5Edit/TES5Edit/issues/655, the broken link there should go to https://tes5edit.github.io/docs/13-Scripting-Functions.html I think). So maybe this is a non-starter.
  2. I'm tired of running and re-running DynDOLOD because I've changed something, or forgotten to disable/reenable Open Cities during the process. I'd like to automate it. Does DynDOLOD support being run from the command line? I don't see any documentation on it. Or, is there a way to call the Pascal scripts directly? My plan is to have a script to take the GUI options as parameters, run texgen and lodgen, and pack the output up for MO2.
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