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Bornloser

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  1. im fairly certain this is a creation kit issue. the worldspace exists almost exactly how it did in the previous version, but i went in did some landscaping by hand in the CK and ran SSElodgen again and it worked. I'm not sure what is causing it, but it seems whenever SSelodgen sends me this error i just have to do that. thanks for all the help, just one of the quirks of the CK i suppose.
  2. here is a creation kit picture showing the worldspace with generated LOD from an older version
  3. here are the logs. ive run sselodgen before on this worldspace and got great results, multiple times. so id like to know if this is a issue with the creation kit or what im doing with sselodgen. i generated lod for this worldspace using a older version of the mod, but using the most recent returns the no useful Land Data LODGen_log.txt SSELODGen_log.txt
  4. [00:07] Background Loader: loading "dawnfell.esp"...[00:07] Background Loader: [dawnfell.esp] Loading file[00:07] Background Loader: [dawnfell.esp] File loaded (CRC32:4C94A98E)[00:07] Background Loader: [dawnfell.esp] Start processing[00:07] Background Loader: [dawnfell.esp] Adding master "Skyrim.esm"[00:07] Background Loader: [dawnfell.esp] Adding master "Update.esm"[00:07] Background Loader: [dawnfell.esp] Adding master "Dawnguard.esm"[00:07] Background Loader: [dawnfell.esp] Adding master "HearthFires.esm"[00:07] Background Loader: [dawnfell.esp] Adding master "Dragonborn.esm"[00:07] Background Loader: [dawnfell.esp] Header processed. Expecting 72410 records[00:07] Background Loader: [dawnfell.esp] GRUP Top "TXST" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "FACT" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "ACTI" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "ARMO" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "CONT" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "DOOR" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "LIGH" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "STAT" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "TREE" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "WEAP" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "NPC_" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "KEYM" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "CLMT" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "REGN" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "NAVI" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "CELL" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "WRLD" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "IMGS" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "ARMA" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "MESG" processed[00:07] Background Loader: [dawnfell.esp] GRUP Top "LGTM" processed[00:07] Background Loader: [dawnfell.esp] Building FormID index[00:07] Background Loader: [dawnfell.esp] FormID index built[00:07] Background Loader: [dawnfell.esp] Building EditorID index[00:07] Background Loader: [dawnfell.esp] EditorID index built[00:07] Background Loader: [dawnfell.esp] Processing completed[00:07] Background Loader: finished[00:00] Generating LOD[00:00] [0DawnfellCastle] Generating Terrain LOD[00:00] [0DawnfellCastle] Gathering CELL and LAND records[00:00] [0DawnfellCastle] Land height: 2048, Water height: 100, Scanned: 482 CELL records, Found: 0 LAND records for area [2147483647,2147483647] to [-2147483648,-2147483648][00:00] [0DawnfellCastle] LODsettings: Level 4 to 32 stride 256 from -96,-96 to 0,0[00:00] [0DawnfellCastle] no useful LAND data for terrain LOD generation found[00:00] [0DawnfellCastle] Generating Tree LOD using TES5LodGen with the application changed to SSELodGen to generate terrain LOD for SE.
  5. Hello, ill keep this short. Im making a large new lands mod for skyrim se and it has multiple worldspaces that require lod. I have, on multiple occasions, generated the LOD for the worldspaces and got good results. Today, after a few days of tuning the worldspaces, ran sselodgen and dydonold on the worlds. Dysonlod produced the objects as expected, but seelodgen returns "no useful land data" for the worldspaces. I loaded up a version from a few days ago, enabled that version in the load order, and ran sselodgen, it created the lod data. I havent and wont change these areas enough to need new lod data in the future, but my problem is, is this a esp wide issue, will every worldspace i create from now on have this issue, and when i release the mod, will other users no longer be able to generate lod data themselves?
  6. Nevermind, i just found the options in th advanced section gives the ability to modify to remove dynamic LOD.
  7. Hello, id like to say thatnks for the great utility. Anyway, im developing a large DLC that will be close to dawnguard in size, and id like to release LOD with the mod generated by DYNDOLOD, but only static assets, as such no animated waterfalls etc. I dont want the mod to be skse dependent. Im not sure what the course of action is for this, and any assistance is greatly appreciated.
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