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Edahi

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  1. Hello, I would like to rekindle this topic since even when I followed to the letter the guide, I am still getting the 256/256 instead of the 768/256. I am clueless of what is happening and I can't narrow down the problem in my case... I checked the skse.log file and the config path is listed correctly: D:\Users\Edahi\Documents\My Games\Skyrim\SKSE\skse.loggenerated and modified when I started and was playing the game. The content is as follows, of particular interest the "config path" line, 4th: SKSE runtime: initialize (version = 1.7.3 09200000 01D580D52E672970, os = 6.2 (9200)) imagebase = 00400000 runtime root = D:\Users\Edahi\Games\Skyrim\ config path = D:\Users\Edahi\Games\Skyrim\Data\SKSE\skse.ini plugin directory = D:\Users\Edahi\Games\Skyrim\Data\SKSE\Plugins\ checking plugin D:\Users\Edahi\Games\Skyrim\Data\SKSE\Plugins\\MemoryBlocksLog.dll plugin D:\Users\Edahi\Games\Skyrim\Data\SKSE\Plugins\\MemoryBlocksLog.dll (00000001 MemoryBlocksLog plugin 00000001) loaded correctly dispatch message (0) to plugin listeners no listeners registered dispatch message (1) to plugin listeners no listeners registered init complete hooked dinput .... And the content and path of the skse.ini: D:\Users\Edahi\Games\Skyrim\Data\SKSE\skse.ini [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [Display] iTintTextureResolution=2048While being careful to encode in ANSI. And yet the memory still does not change. Do you guys have any clue of why,even when in theory is loading the correct config file it is not applying the expected changes? Thank you very much!
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