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SGP

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  1. Sorry, I'm totally mistaken. The game works when the meshes/tamriel/objects folder is removed. There must have been a mod interaction issue that is now cleared up. I'm assuming I can't just remove random files from /objects to clear the problem, and that this is a .NIF problem? If this is correct, what's the best way to discover the 'problem NIF' without using the .net framework crash logs?
  2. I have around 250000 references out of the reference cap of 1048576, so I think I'm OK there. I removed 'tPoS' and ICoW' as I felt they were using a lot of references, but perhaps at my low count, I could probably re-enable them safely? Unfortunately, the .NET framework doesn't seem to be logging the problem, as the game simply hangs on a loading screen, and can only be closed with task manager, and I assume this doesn't count as a 'crash' so it doesn't make a log? The Textures folder and then the Models folder being deleted makes no difference. the hang remains with just the plugins enabled. I'm re-building the textures and re-running Dynolod every time I change any plugins or mods.
  3. In the ini file this is disabled. I am using SSE (with 32gb ram and a 20180ti (11gb vram)). So I can't use heapmemorylog or the SKSE.ini memory patch, but hopefully my hardware will be good enough when fixed. Will the 'large load order' problem still be a worry, if DynDOLOD still works in medium? Vortex says I am running 236 mods including DynDOLOD. I don't think this is available for SSE. I can only find 'FPS fix' As I said in my first post, I have read the DYNDOLOD readme, and it says to look at the logs for both papyrus and for DynDOLOD. There's nothing to be found in papyrus referencing DynDOLOD, and when ctrl+F'ing the DynDOLOD log, I can't see any reference to 'Error' or 'Root'(block of meshes) or 'Missing model' or 'clean'(plugins). If there a specific line of text I should be looking for? It's 13323 lines of text and I have no idea what I'm looking for specifically. The next step, removing things from the output, I can do. I'll try this now. If I'm clearly missing something in the quoted steps, please let me know. I apologise for my ignorance, but I'm eager to learn.
  4. I feel like a simpleton. I was comfortable modding and figuring out load orders, finally got the game where I want it, and then I discovered DYNDOLOD. "Oh. This is much more difficult to learn. Uh oh" It works absolutely fine in medium preset mode, but if I set high, and load into whiterun/tamriel, I get a not responding crash during the load screen. (Or ILS until I alt-tab, then not responding) Papyrus log says this: https://pastebin.com/qdVP9xs3 Mod load order: https://pastebin.com/MT5YZZFg DynDOLOD_SSE_log.txt : https://drive.google.com/file/d/1HQO0qI5w1g6XjceTzzKL5XuIJZXJv_fW/view?usp=sharing I have read the DYNDOLOD advice, and it says to look at the logs for both papyrus (posted) and for DynDOLOD. There's nothing to be found in papyrus, and I can't see any reference to 'Error when loading' or 'Root block of meshes' or 'Missing model' or 'clean'. If these have all failed, I have no idea at this point what I'm looking for. If I had some kind of workflow for troubleshooting or a guide, I could just do it, but there seems to be no solutions or troubleshooting guides as far as I can google. What have I done wrong?
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