Hey Sheson, I'm also getting this problem and I'm attempting to follow your troubleshooting steps, but I'm not certain what you mean by this -->"remove the overwrite with the visible distant flag from the base record of the full model". Is that a record I edit in SSEEdit? I am using default INIs and have disabled everything else except ML and all the texture and landscape mods I use with DynDOLOD. Also I've tested ML without DynDOLOD and there is no fading. I also thought maybe it had something to do with the mod's script checking time to turn the lanterns on and off, but the mod says that script checks every 30 seconds and I get the fading way more frequently than that, like every 5-10 seconds. Hm, I just did another test and the fading does not happen if I run DynDOLOD with candles and FX Glow unchecked. I'm not sure if it's one or both of those, I can test again later and reply with the results if that would be helpful!