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pmchem

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Everything posted by pmchem

  1. oh, good call. last time I played skyrim was like a year ago and MO didn't have that capability. The Wrye things though are real differences of opinion between the (mod/Wrye) and LOOT?
  2. I followed STEP 2.2.9, then added a lot of mods I personally enjoy, and somehow I can actually run a game and it's not crashing after a few minutes. Amazing. I optimized load order with LOOT, but MO and Wrye are still giving me a few minor warnings: from MO... Move Flora Respawn Fix - Harvest Overhaul Version after Civil War Overhaul Move Timing is Everything - Quest Delay and Timing Control after Flora Respawn Fix - Harvest Overhaul Version Move Traps Make Noise - More Dangerous Traps after Timing is Everything - Quest Delay and Timing Control Move When Vampires Attack after Traps Make Noise - More Dangerous Traps Move Complete Crafting Overhaul Remade after When Vampires Attack Move Ars Metallica - Smithing Enhancement after Complete Crafting Overhaul Remade Move Provincial Courier Service after Ars Metallica - Smithing Enhancement Move The Paarthurnax Dilemma after Provincial Courier Service Move Alternate Start - Live Another Life after The Paarthurnax Dilemma Move SkyUI after Thunderchild - Epic Shouts and Immersion Move Aurora - Standing Stones of Skyrim after SkyUI Move Spectraverse - Magic of the Magna-Ge after Aurora - Standing Stones of Skyrim Move Dwemertech - Magic of the Dwarves after Spectraverse - Magic of the Magna-Ge Move Apocalypse - Magic of Skyrim after Dwemertech - Magic of the Dwarves from Wrye, master index vs LO (orange warnings): Thunderchild's Wyrmstooh patch expected Thunderchild to be loaded before Wyrmstooth some AOS compat patches expected AOS to be loaded before the other mods (Realistic Water, Wet And Cold, Guard Dialogue Overhaul) Who to trust about load order? I figured LOOT was the BOSS replacement and should be solid. But, if the mods have internal notes that give different advice...? I'm looking forward to giving Civil War Overhaul a try, and a bunch of standalone quests/dungeons/expansions I never finished before (Falskaar, Wyrmstooth, Dragonborn DLC, etc).
  3. ok, cool. p.s., tannin - I had tried MO like a year ago and did not use it because of a 'qlocalsocket failed to connect' problem when trying to download mods from nexus. this time around, I can reproduce that error if and only if I launch MO with 'run as admin' (this is in win8.1) and then click on a nexus 'download with nmm' link. If I launch it as normal, the error does not occur. Might help some users if this quirk isn't already well-known.
  4. I'm running MO 1.0.7 (RC8) with about 100 mods and just had a test run with them, using tgm/tcl at console to walk across part of skyrim. Â After that travel, my ModOrganizer.log file is about 30mb in size and filled with "DEBUG" statements. Â Is this 'working as intended'? Â Seems odd to have so many DEBUG statements in a RC8. They're basically a bunch of createfile and 'get file attributesex' calls. In general, really enjoying MO. Â Thanks!
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