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redxlaser15

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  1. 1) I do have MO 2.1.6. So is the creature pack installed and FNIS just isn't telling me that? 2) The data folder inside MO doesn't like to expand at all, or something. I can't read most of the text, since it is each cut off with '...' or labelled as data or Overwrite. With the (sort of) exceptions of those that aren't shown to be in a file (other than in data itself of course). Those ones simply have a paper icon. 3) I like your profile name of 'Greg.' It is a good name. EDIT: Oh my gosh I found how to expand it so I can read everything! It's a miracle! EDIT 2: I managed to add FNIS as an executable and run it from MO. It still says the creature pack isn't installed.
  2. How would you do that? I don't know how I'd connect it up seperately like that. I've had some issues with FNIS already. MO doesn't feel like connecting up to it properly when using the puzzle piece box thingy. I press FNIS, run FNIS, and select the one for users. MO seems to think it's opening, but FNIS doesn't actually open. I also tried downloading the creature pack, but FNIS doesn't feel like recognizing that it exists. No clue what's up in either front.
  3. So one file can have one type of skeleton while a different file has another? I guess I should have specified that part better.
  4. Just as it says on the tin. I figure it would, but I don't want to mess anything up.
  5. I haven't the faintest idea of what I'm doing wrong. One of my mods require to me to get the creature pack for FNIS and FNIS itself, so I went ahead and installed them like you would a normal mod straight off the nexus. First oddity is that FNIS doesn't have a recognized format or something when it got installed. As such, it was greyed out, but still able to be enabled. Or something like that. I can still activate FNIS manually by going to the mods folder and all that. I could install the creature pack installed like normal, but FNIS wouldn't recognize that it existed. When using the tools thingy I tried to connect to FNIS, but it never seemed to work. I located the GenerateUser.exe (or whatever it's called) and clicked on that. Doesn't seem to work. In the 'data' area of MO the named part of the list is cut off in such a way that it's impossible to read and understand it all. I had searched up a possible solution and it required me to go through there. Everything is either labelled 'data,' 'overwrite,' or the name is cut off to simply '...' or not enough to read.
  6. Never mind, it appears to have magically popped up now. Weird.
  7. I appear to have installed SKSE properly. I ensured that SKSE.7z is in the MO mods folder. I added it using the whole manual thing. I clicked the check mark. When I click on the SKSE loader itself, it works, but opening SKSE directly form MO isn't an option for some reason. In the area where it says 'Skyrim,' and 'Skyrim Launcher,' it is supposed to say SKSE. I've watched 3 tutorials, and according to each one, I appear to have done it all correctly. I packaged up the SKSE data. Everything but the source and the data files were copied into skyrim as they are supposed to. I renamed the packaged SKSE thing to actually say SKSE. I changed the icon to that of TESV.exe. SKSE shortcut itself works fine. It just won't pop up as an option to launch the game from in Mod Organizer. I haven't the faintest clue what's wrong.
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