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Virenengel

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  1. Hey "DynDOLOD has no performance hit. The LOD you choose to generate has a performance hit." < My mistake! I apologize for that. Hanging out with half the Creative Assembly development team in my country, I kind of expected that type of answer. My fault! I did not explain in my own idiotic way what is my issue really. Yes ... not using DynDOLOD is I guess dumb. But ... as a designer who just want to play with a little bit of flavor I do dumb things :) My game mods are only textures and no meshes ... the 2 mods that maybe have different LOD than vanilla are "Enhanced vanilla trees" and "Majestic mountains". The rest are textures over vanilla meshes ... some of those textures (on buildings mostly) are not displayed properly from a distance. And that is why I was wondering if TexGen could help ... nothing else is really bothering me that much mainly because my gpu is 1070ti and still there is frame drop when I generate LOD (I am sure that I`m doing something wrong with the lod generation). Anyways ... thank for the answer man and kind regards! :)
  2. Hello to all In the past i used DynDolod (and it works great - HUGE thanks to the creator) but for my own dumb reasons decided not to keep it any further. (One of them is the performance hit i got) I read around a lot of discussions on the subject of using DynDolod ... and to not bother anyone any further. I could not find any straight info on the subject of using only TexGen to just generate textures from my current graphical mods that are used. The thing that i cannot really get is - Do I need DynDolod Resources and LOD packs for my currently installed graphical overhauls to generate only textures with TexGen or I don`t need them and just start TexGen ... wait for the magic to happen and install the output ? And as a side question ... After a generated output from DynDolod and Texgen is installed ... do I keep the same files (the resources and the lod packs) in the load order or they are not needed ? Thanks in advance!
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