Jump to content

Strategist40k

Citizen
  • Posts

    3
  • Joined

  • Last visited

Strategist40k's Achievements

Watcher

Watcher (1/12)

0

Reputation

2

Community Answers

  1. Alright, I think I figured it out. Some mods cannot be merged, in this case it was MCM, JIP, and Weapon Mod menu, but the other merged plugins did work.
  2. I am using Mator’s Merge Plugins, and I am not sure. What I do know, is that I, for example, merged JIP Companions with other plugins, checked it in my load order, and when the game starts, it says,â€ERROR: JIP Companions & Control.esp was not detected. The mod is deactivated.â€Also, “The menu files for The Weapon Mod Menu are not present or belong to a different version. Reinstall the mod to correct the problem.†“The Mod Configuration Menu Cannot access its menu files. Either the files are missing, an error has occurred with NVSE plugin, or a firewall/UAC is preventing access.†I set up the directories to their places, though is this normal? The first picture are the merge plugins I made, are they supposed to be grey and the plugins in them red?
  3. So I have been spending a few hours making merged plugins, and since then I was able to get under the limit for New Vegas. So I start the game from MO 2 with my merge plugins in my load order, and I get a message saying that I do not have the files for MCM, JIP Commands, and many others. I guess what I am trying to say, is that the esp’s are not turning on, despite checking my merge plugin boxes in the load order. What do I do?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.