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paul666root

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Everything posted by paul666root

  1. ICAIO and CWO do not work with ECTV overhauls... if you use ICAIO and CWO do not install ECTV. no merges are provided since i do not use them. I wanted to remove them entirely but i was asked to keep the patches uploaded... i already told you where to place the patches... in each their coresponding merge (you wont find any info about those patches in the merge page) sofia_icaio is alone... place it after sofia ?
  2. ok so DynDOLOD Merged there isn't such merge name it should be DynDOLOD - Addons.esp (this is why is not sorted) everything that is about icaio and cwo should be merged in their respective merges (this are two optional mods that i dont use and are there just because users asked me to leave the patches uploaded) if you use ECTV dont use neither CWO nor ICAIO. so for example arthville_icaio should be merged into your Arthville Merged mod aos_cwo should be merged into WLSO Merged bft_icaio is a leftover delete it we dont use BFT we use CFTO claralux_icaio should be merged into claralux merged... etc and so on... you get the point i hope. Moss Rocks.esp should be deleted. We use the one from Northfire's Moutains mod. RaceCompatibilityUSKPOverride should be deleted. (you didn't noticed lots of infos in the guide.... we ask a lot of esp removals...) civil war overhaul.esp and civil war usleep esp should be placed in the first mod section where are the other mods starting with "C" in alphabetical order (i dont use this mod thats why is not in the loadorder) same with Immersive Citizens esp ..place it where the other mods with "I" are . requiem civil war patch place it after Requiem Patches Merged.esp training dummies and targets i dont know where you installed this esp from... i dont have this esp in my LO... remove it.
  3. yes most of the plugins are ordered alphabetically. I dont understand what does not work for you ? its the latest plugins Dual sheath redux? or you got plugins after that aswell? loadorder.txt worked for everyone so it must be something you do wrong here. Can you post your loadorder.txt after you copy paste the downloaded one after after you open you MO.
  4. the only patch that changes is the Requiem consistency patch in Requiem - Patches. Redownload the new patches. in the Requiem 1.9.4 Patch Central dont install the Heavy armory patch you need to not install in the Legacy of the Dragonborn the Heavy armory patch combo. Install only Immersive weapons and armors patch there. dont install in dual sheath redux the HA meshes.
  5. depends on the mod. If you follow the mod author recommendations on the mod page for updating midplay shouldn't be a problem but you can never know. yes RTFI needs updated.
  6. ok so first close MO before you copy the loadorder.txt into your MO profiles folder. Overwrite the existing one and then load MO again. then make all the merges in the merge page and wlso page. then use the finish line page again from start. download again the loadorder.txt with MO closed and follow that page to the end. I works just need to pay attention to all notes there.
  7. UPDATE: removed Heavy Armory temporary until a patch for Requiem is made.
  8. for whiterun the most taxing mod is Dawn of Skyrim. about xedit that is a temporary file that gets saved in overwrite because you didn't close the program. When you finaly closed and save everything will be there in the original esp.
  9. Where exactly is that? EDIT: Nvm i found the place. https://www.dropbox.com/s/amnfh11he7pyu21/Screenshot%202016-11-13%2023.09.13.png?dl=0 its ok there... check again the forgotten city install ? make sure its unpacked ? try on a new game if still the same. start a new game. Go outside. open console and write tmm 1 open map and go directly there and check.
  10. ok i dont see any grey face bug on the screen you've shown... what is the problem? and yes that is how it supposed to look in xedit
  11. i just included those survival mods because people asked to patch them... sry but i dont like them so no i dont really care about them.. :confused: well SMC asks for a specific file and it checks it for size aswell not only filename so this means that SMC didnt recognised the new one. Either remove that from SMC and just keep it from the guide or wait until the author updates SMC. i got now wht u mean by that ... it's a windows thing... seems it doesnt like so much the windowed mode (with onetweak) and when you click on the window it just enters in a 'not responding' state. I usually let it to do its thing and dont click anything. Its nothing i can do about that.
  12. make sure you have konahriks_WAFR_CCOR patch loaded when merging that in MP also check install for Konahriks Accoutrements Patches.
  13. a. try reinstalling the mod and set MCM menu agan b. i dont use survival mods i dont like them (try searching on their forums for help) c. what button ? i dont crash at loading screens d. there should be a better dynamic snow.esp in smc output... i got it. Maybe you didnt download the ruffled feather mod with smc? yes well if i find the time this week i'll take a look to this HA problem and update the guide to the new if i can. Requiem patches still does not have the patch for the new HA. It's been a busy period for me and could not take a close look
  14. if you have win 8 or 10 then you have max 4064 vram for directx 9 games. check with Skyrim Performance Monitor when you try to get outside the cell and see if you dont reach over that 4gb mem limit
  15. that is the weather mod not the enb preset. NLA is both weather mod and enb preset. ENB preset only contains effects assets and enbseries.ini check again your Crash Fixes ini and make sure you got the custom memory blocks enabled and a value set (check ingame console so that you dont have 100% there to any block) also check enblocal again and make sure you enabled auto detect video memory
  16. yes that mesh is needed for smc too papyrus logs are useless and don't determine a crash problem. NLA ENB can't be merged.... it doesn't contain any esps. These files need to be placed into skyrim folder or using ENB Organizer. Are 100% sure you set up the preset correct?
  17. if SMC says to download then you download. SMC doesn't take everything from all mods you download... it actually use bits and pieces from them and combines those for the best outcome possible. This was done by comparing loads of textures... and this means not having to do it ourselves. What you can choose is the size of the textures from the choices you have (if present)
  18. the loadorder in the nexus already contains the SMC additions since i use them. np. thanks.
  19. yes you can. You need to remove more mods that are written in the subguide though. We don't have most of the texture mods from SRLE as Darth's guide has... so you need to cut down all the mods you got installed and are already in SMC. I guess we have different opinions on what a 'bug' is, but yes you are right about the loading issues... since i placed that info after the guide was built and came later when all the mods where already installed i missed this little thing. Will fix thanks.
  20. i dont really know the asnwer to this since i never checked those mods. I know Darth had pumping iron in SRLEX and don't think it conflicted with anything.
  21. I don't know i never checked the mod. Load it up in xedit and see.
  22. yes well I can understand that on a paid project ::
  23. yes well doesn't really matter how the order is in the guide as long as you use the Mod Order page to sort your mods. i dont have any issues with SMC. Is that a certain NPC ? I don't like the ideea behind Pumping Iron, but if you do you can add it to your Load Order. The main reason anyway for not adding it is that I wont add any mod to this guide until it can be ported to SSE. So this guide is pretty much there just fixing problems/testing only now.
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