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Nevertide

Citizen
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Everything posted by Nevertide

  1. Thanks guys - the death bug CTD seems to have resolved itself, perhaps I mispatched something without realizing it during my tinkering on tracking down the original culprit, which I very well might have fixed when repatching with PerMa & co. Also Neo, thanks for the extremely excellent guide - its much appreciated! I'm really not sure why the CTDs were coming so fast and furious. All of the crashes were happening on a vanilla install of SR:LE prior to my adding the add'l gameplay mods, specifically because I know PerMa is still in its infancy (and cause overhauls). I was averaging 40 FPS or so while the game was running and then sadfaces. Sometimes I'd be in combat, other times just walking around, though it always happened in the open world which is why I suspected it was a VRAM issue. For the record these tests were all on new games. I figure leaving all alone is probably preferable, but if you'd like me to test or anything I'd be happy to help. Either way, it seems to be running nice and stable without SDO so I'm not too worried, might try another enhanced LOD mod sometime in the future if I feel like chancing things =D
  2. Thanks a ton for the tips - I intend to play with the enblocal.ini and set some of the features back (like edge AA and deferred rendering) slowly to evaluate their impact. I've found the CTD culprit! It must have been a VRAM issue because disabling the Distance Overhaul mod dramatically cut it down - though if someone reads through this make sure you also remove the SR Conflict record for it or you'll CTD on startup. I haven't tested it on a true play through but I don't seem to be experiencing any of the CTD's I was before except for the really weird CTD on death issue - which at this point I'll live with if my mod list will stabalize lol. Just more incentive to live. Still seems a bit odd that my card struggled so much but it's all good. For clarity with everything you asked (in case you have any idea what's causing the weird death CTD and for future reference) I only installed the NPC Echantment fix for ASIS and altered the equipment slots for DSR per Neo's guide. I also enabled the "show well known extensions" feature in my control panel to prevent any future mishaps. Finally, the only other mods I've added to the mix at this point (now that I seem to be running mostly stable its time for tweaks/me to break it - all this post death bug btw) are Thunderchild and PerMa/PaMa. I appreciate the heads up and you taking a look =) I hadn't really monitored my GPU during games previously so I thought I was potentially reducing it to a ball of explosive fire lol.
  3. I've actually discovered at least part of the problem. I was being a complete idiot and didn't realize that my ini file was located outside of the SKSE folder in MO - moving that confirmed the change via memory blocks log. Also just to be clear my ini does look like that. That said, I've getting pretty constant CTDs still (every 10-20 minutes) once I'm in game - though at least I can now load in. I'm thinking its my GPU as I'm seeing it hover around 95%+ usage using the performance monitor. I find the whole thing a bit weird as I don't have a weak rig at all. Any pointers at this point would be really appreciated as I'm not entirely sure where to move from here. My system specs: CPU: i7 @ base 3.5GHz GPU: GTX 770 4gb Memory: 16gb RAM; running windows from SSD and all other files from HD OS: Windows 7 Home Premium x64 Here is my current enblocal.ini - this is including several tips I attempted via the enboost ini. Finally, I should also say that I just removed Skyrim Realistic Distance Overhaul as per Neo's recommendations for low FPS. Granted I still hover around 40+ FPS in game, thought I'd give that a go. I'm still testing that as I just finished it - still not 100% sure since the last two tests I was killed before crashing and I crash on death now too lol. Thanks =)
  4. Thanks for the response! I've been toying with it more all night and also suspect its a memory allocation issue. I didn't catch it at first since my first small test play loaded me into my first alternate start choice and kept going strong as I ran around and loaded several cells in Markarth. Insofar as I can tell my ENB settings are working correctly (no warnings or errors on startup). However when using Sheson's memory logging plugin I realized that I seem trapped at 256mb for my heap memory regardless of what I do. My skse.ini was originally a txt file but I converted it (and checked file extensions to make sure). Added the -forcesteamloader argument in MO and even tweaked the heap size to various numbers. All these things resulted in the memory log reporting the exact same 256mb crash. I also installed safety load just to give it a shot and saw a definite improvement (made it out to the actual Skyrim world) but soon crashed anyway. If you'd like, I can easily post my details in the linked thread so I'm on topic and we can perhaps delete this thread to avoid confusion? Thanks again =)
  5. Hey everyone, Just to preface I did a search prior and didn't turn anything up. Though that might very well be because I'm not looking for the right things so hopefully someone here can point me in the right direction. I've got SR:LE up and running and everything is nearly perfect. One issue that I keep running into is that nearly every alternate start in Live Another Life is causing me to freeze up before I even see a loading screen after I sleep in the bed. I'm hoping one of you guru's here can point me in the right direction on where to look. What I've tried: Renamed my SKSE.ini.txt to SKSE.iniLooked through Live Another Life records in TES5Edit for any strange overrides (as if I know what I'm looking for...)Re-ran boss, re-built my bashed patch, and re-ran SUM/FNIS. I haven't tried every start (in the process now) but the only ones I'm able to get working so far are the "I own land" ones that place you in a home. I know for a fact that the College of winterhold start freezes me in addition to the Orcish stronghold start. Let me know if you'd like my mod list/order. Thanks!
  6. Just a heads up and another quick thanks for people pointing me in the right direction. I've altered the Skyre-MM patch to correct stone skin, iron skin, gale, and (kinda) dragon hide. I imagine I'll have to adjust strone and iron skin's magnitude/cost/duration to fit in with Skyre, but I'll tackle that as I come to it. I've altered dragonhide a bit as proof of concept, as well as fixing the spell tome from Skyre's dragon flesh. I've also given second skin effects from Skyre to stone skin (25% arrow resistance), iron skin (iron flesh's effects), and added back the 15% shout reduction to dragon hide in addition to the magick resistance. That said, I'm still fiddling around and seeing if I can force the magick resistance to only be unlockable with the second skin perk as well. If anyone is interested and it is permitted I can upload the altered patch. Still needs work, but makes mage armors useable which is a must since my char is pure squishy magick goodness.
  7. Thanks for the confirmation, at least I know my install is correct. I did some further testing after my post using the console and found that stoneskin, ironskin, and gale seem to be the only broken spells (that I could find). And gale is only broken in that it teaches you blizzard instead. Those three have a magic effect and a tome in the game, but no assigned spell to cast them. All the other schools seem to be working correctly, and it seems that firebolt etc. are properly using incinerate's animation.I'm going to play with the patch/override a bit in TES5Edit and maybe the CK and see if I can figure out a way to fix it, though I have only a tiny idea what I'm doing. Regardless, I doubt even if I fix it I'll figure out a way to get those spells to inherit the secondary effects from Skyre's perk. Maybe I'll just see if I can fix the casting cost of oakflesh/ironflesh instead. Thanks!
  8. First of all thanks for the excellent guide, much appreciated. I have run into one problem. While all the Mighty Magick perks seem to be added, I've noticed that any of the added/replaced spells don't seem to be showing up for me. I can purchase the stoneskin tome (also tried with gale), but when I read them I learn the vanilla spell oakflesh (or blizzard in case of gale). Strangely enough the oakflesh I learn costs 2k+ magicka on top of it. I was wondering if anyone else has run into this problem? I've messed around with my load order in an attempt to fix this (even going so far as to put mighty magick and the patches/overrides at the end) but it doesn't seem to work. I do receive the message about the spell tomes being available and I see the new perks on the perk tree, it just seems that the overwritten vanilla spells aren't functioning properly. Just some extra details. I have Mighty Magick updated to 3.16 (all the available patches), disabled all the original esps and am using the merged one, the skyre-MM patch, as well as the MM overrides esp. Loaded in that order. Thanks in advance to anyone who takes the time to help, and thanks again for the excellent guide. I'm sure I'm just missing something.
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