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Wolskortt

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  1. It was from Crash Files. I've tried this thing and none of then worked, sadly. But I'll take the chance to remake my modlist in one smaller, spend the next hours reinstalling everything - one thing I don't mind - and play a different style I played on this save. Although I couldn't fix it, I'd like to thank you for your time, TechAngel85. I've already given you kudos on Nexus.
  2. I've spent the whole day trying to figure it out what I received from the .dmp files and I haven't found anything that matched my report. Primary Analysis Exception Analysis The nearest thing I found was .dll related. Loaded Module List Raw Stack Content Dump Header Information Strings I'd like to add one information, I've used Ordenator to size down textures and bsa's, like 2 months ago, in case it may cause bug related to CTDs.
  3. Believe me when I say I'm trying to make a smaller mod list but I've fallen into the mistake of trying to correct everything that bugs me in Skyrim. I don't think it's a compatibility matter, I'm kind of paranoid with this since the crashes I had in the past, this is a 179 hours long save and it never crashed before. I tried disabling a few mods and open saves I considered safe and a new one. It didn't crash but the allocation pattern continued the same. About Crash Fixes, I tried it a few hours before but it didn't quite work and I didn't insist on it because I wasn't sure it was relevant or not, but since you have recommended, I'll pay more attention to it and give it a thoughtful try. In advance, thank you for your time.
  4. Hi guys, So, I've run into a CTD and I've been looking for solution for the past 2 weeks. After some days of searching and causes elimination I think it's some kind of memory shortage. So I checked my MemoryBlocksLog file: Here I switched MaxOnly to false due tests purposes. Firstly, I was annoyed by the default block size because I'd already set the skse.ini, so I've reinstalled SKSE following GamerPoets' guide (https://www.youtube. com/watch?v=PKW3fc5MFRE) and after some digging I've found the should add "-forcesteamloader" to the arguments of my SKSE in the MO. After all this, the size of the Default Block was correct, but this odd behaviour wherethe game allocates more memory in the second block instead of in the first one remained. This is my current skse.ini And here is my last Memory Blocks Log: My game is still playable of some sort, the CTDs I get are while I'm playing. My mod list is: My load order is: Does anyone know what causes this strange allocation?
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