Jump to content

SeveN085

Citizen
  • Posts

    8
  • Joined

  • Last visited

Everything posted by SeveN085

  1. Alright, just as I thought it wasn't my fault and I did everything correctly. Now everything makes sense. The issue was wrong archiving option. I reinstalled my windows few days ago and downloaded the latest winrar version. When making an archive for MO to install, I always used basic "add to *folder name*" archive and it was working correctly, but with the latest version of winrar, after I made archive I would get "none of the available installer plugins were able to handle that archive" error when trying to install it with MO. I googled this error and turned out you need to use "add to" and then select archiving method as "zip" - this indeed allowed MO to install it, but as we can see, in game there were issues because of it. Either zip method does something wrong with the files while compressing them or idk. Anyways I didn't need to download older version, instead luckly there's also a "RAR4" compress option. I used it on my output and finally both MO could install it AND in game the files were also detected and working properly. That's why my old output made before formatting was working correctly, because it was made with older version of winrar.
  2. *lst file isn't overwrited either. Not sure if this helps but here's a close up made with TFC The trees aren't even cut in half or have mismatched tree model, but it's more like the whole trees atlas itself is acting as a lod... really strange.
  3. As I said I already did that and nothing overwrites dyndolod output TamrielTreeLod is from dyndolod output Just in case but you probably already know it, red font means it is overwriting something, not that it's being overwrited. All meshes all also from dyndolod output
  4. Yes Im using 2D tree lods, here's my TamrielTreeLod file Is it because I have my textures in BSA and I let MO manage archives ?
  5. I found them and lod file look correct in dds file So what do I do next ?
  6. I checked this, and both textures and meshes are from my dyndolod output, nothing overwrites them. Alright so here it is : this tree Here it is in tes5edit But I have problems with next step, where do I search those textures - "Search in Textures\Terrain\LODGen\ subfolders for files with that number," in my dyndolod output or somewhere else? Because in dyndolod output I only have "Textures\Terrain\Tamriel\Trees" and TamrielTreeLod.dds inside, there's no LODGen folder.
  7. I followed the manual and I think I did everything correctly here's my MO left panel Did i miss something ?
  8. Hello, this is how my distants trees lod looks like When I get close they turn to vanilla trees Not using any mods that alter vanilla trees atm, only few that adds new trees.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.