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floydfire

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  1. just a question that blinked in my mind right now, can be that skyrim project optimization cause some kind of problem with dyndolod?
  2. Well for now i guess I'll try doing a clean save from the solstheim Inn XD I'll wait some time I guess the strange thing is that works and not works is not like never works or works XD then if it fails I guess the xedit road doesn't seems a bad idea...
  3. Yea, sorry about the nightly screen, the clean save was made inside the safehouse, i already tried the prid you suggested but doesn't seems to fix (i'll try to look them up the remaining on xedit) another thing i "discovered" is that i made i save while in the hotspring closed skyrim reopened and loaded that save and this is what the hotsprings looked like:
  4. Sorry for the double post but i don't know why it doesn't let me edit my previous post :| here's a papyrus log https://pastebin.com/ydTzwQZC and also some more screenshot from the MCM page of DynDOLOD and what happens after i disable and enable dyndolod:
  5. Sorry forgot to mention the really basic things XD (Thanks btw for your work, dyndolod is really nice and easy to install, don't have any firstborn to spare right now, maybe i can ask my mother for my sister if you want xD) i'm using Skyrim LE latest version with all dlc, and the unofficial legendary patch too dyndolod version is the latest found in nexus (is there another version more updated?) i don't really know if everything is good, i guess i'll try play a bit and see if disabling and enabling dyndolod did the trick, my guess are that it'll return. For what i could see seems like Dyndolod disable the back of the guildhouse and enable some of it as low texture like i'm far away. if i disable and renable sometimes i get z-fighting cause it overlap some parts of the walk in wood. I'll try to play a bit and return, wouldn't be a big issue if it wasn't for the fact that completely disable also the woodwalk for the dev aveza (i'm using the static version) and everytime i go back to solitude with the dev aveza i need to tcl to be able to go into the safehouse or the guildhouse. I noticed that this also happen if i fast travel to the guild house (actually if i fast travel i just fall down and die xD). I'll see how it goes and if it does it again i'll try providing papyrus log EDIT: no, it returns incomplete, i'll try to provide a papyrus log
  6. So i've tried to search for solutions about this issue of mine but i can't seem to find how to fix it definately. So i've got DynDOLOD and followed the guide to install (install was really easy and flawless) my issue is that whenever i enter the back of the lotd where the guildhouse is, it's not all builded. The strange thing is that if i disable and then renable DYNDOLOD via mcm menu it work as intented (i don't know for how much i guess till i left the cell for some time and return) to help understand i've attached an img, also i've installed DYNDOLOD after i started playing skyrim (i know it's not ideal) and i have started with the Relic Hunter addon (which enables the guild from the start) (don't know if this can be any of help). I've also the latest version of LOTD with the rules copied also in DYNDOLOD/DYNDOLOD/RULES (i've overwrite the old with the new).
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