Jump to content

Hlafordlaes

Citizen
  • Posts

    2
  • Joined

  • Last visited

Profile Information

  • Location
    State of Flux

Hlafordlaes's Achievements

Watcher

Watcher (1/12)

0

Reputation

  1. @Dragon King. Thanks for the info. I have 16GB of main memory and 4GB of vidram (GTX 980). I am not looking to reduce as much properly generate all mipmaps. Meanwhile, I can handle fairly low FPS and still enjoy gameplay, since I also use GSync. My concern is smoothness of play (@2k monitor resolution), which seems to be greatly aided by using DDSOpt to ensure all mipmaps are properly present (which by bumbling experience, ie, going by stuttering before processing and smooth play after, seems a common issue), and then choosing a good trade-off between resolution and performance. The settings I already mentioned, leaving uncompressed at maximum and using 1024 for compression, seemed to be sort of just what the Oblivion game engine ordered, while delivering a sharpness that seemed better that even a higher setting for compression. I am going to try mostly or all lossless on an upcoming test install to check performance, now that I can isolate the impact of textures alone, after having recently refreshed my recall of how to set up the crash, fix, and memory tools for stability. My takeaway for the moment is that I can dump all my textures pretty much through DDSOpt, and it is confirmed that face/body are a case apart, best left untouched (there are some parallax alternatives around, which I'll test in isolation, choosing the *_p.dds filter option, iirc). In the end, it was the Skyrim guide that sort of knocked me off kilter, thinking there might be more to do in Oblivion than what I'd understood to be the case before. Nice to get some reassurance on the matter. Still, the detailed settings found in the guide, and your feedback, have already improved my use and understanding of the tool, which is great.
  2. Hello, first post. Thanks so much for this site and the guides. I've been using DDSOpt and PyFFi for some time now, but after discovering the guides, I've redone some of my old work on Oblivion vanilla and mod textures to much better effect. For entirely unrelated reasons, my install went south (late-to-notice mod conflicts), and I'm redoing the install and taking advantage of the opportunity to apply more of what I have learned so far. To the point, my doubts are: (1) In the case of Oblivion files, I assume the file naming conventions are enough for DDSOpt to know which are which (normal maps, textures with parallax, etc.), and that the guide instructions regarding dividing up Skyrim files before processing does not apply. Is this correct? I know it is not entirely correct, since OCO textures suffer if used with DDSOpt, but otherwise things seem to be processed properly. (2) I still cannot quite comprehend the difference between compressed and uncompressed textures. Last time around, I left uncompressed at 8192x8192 and only set compressed to 1024x1024. Using DXTx compression, a freshly processed original set of QTP files resulted in the smoothest and most attractive install yet. However, the guides and my (poor) reading of them seems to suggest both settings should always coincide. What gives with these two settings? Thanks in advance for any insights you might provide.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.