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ebene

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  1. I've done it! I use the option that makes use of lod level 32. Thank you, I couldn't have solved it without you help.
  2. ok found it, Question, if i set the lod 16 for all tree meshes to empty instead of billboard that means that i will not be able to see those in tamriel world also? I just want to remove them from the worldmap, i don't want to remove that lod sections from the world.
  3. Allright, perfect, thanks. I've read the section, but what does it mean set LOD 16 for all tree mesh rules to empty instead of Billboard? "If tree LOD is not desired on the map, either set LOD 16 for all tree mesh rules to empty instead of Billboard. " I'm sorry but what do i exacly have to do? where do i set LOD 16 for all tree meshes to empty? "Alternativly edit Skyrim.ini and set the object LOD level for the map to 32, which turns off all object LOD on the map, since by default there is no LOD level 32 static object LOD: [MapMenu] uLockedObjectMapLOD=32 To generate LOD level 32 static object LOD, set Level32=1 in '..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE].ini'. LODGen.exe will generate it to be like LOD Level 16, but without any billboards." So with this option i need to set Level32 = 1 and then re-generate all lod again?
  4. Hi, I've generated successfully the lod from all my worldspaces but i want to remove the tree lod from all the maps. What .bto files do i need to remove? Dyndolod generated Lod for levels 4,8 & 16.
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