Hey Sheson, guess who figured out how to deal with this?! (years ago....) Yeah, I must have messed up the other 5 attempts to get this to work, or I might have disabled the Childworld ini setting incorrectly, anyhow, problem is solved after doing the second pass. (correctly this time) Thank you for your commitment! :)
What would happen if I just disabled all Tamriel child worlds and run DynDOLOD with the Open Cities plugins enabled? There's no Dynamic LOD's for SSE anyway right?
Thanks for your support! I did disable everything linked to Open Cities. Disabling the childworld made it worse. I did discover that I can disable the meshes using the console so I'll do that instead.
Modwatch: https://modwat.ch/u/Chimaeira I7 7700K GTX 1060 6GB Win 10, Playing the Special edition. I need your DynDOLOD wizards' knowledge! I am trying to generate LOD's using Dyndolod. I am using Open Cities so disabled any plugin related to that before generating the LOD's. However, inside Whiterun there's LOD's overlapping textures making a very ugly experience. My thinking is that it has to do with some sort of conflict between JK's Whiterun Open Cities edition and Dyndolod as I have to disable the former to generate the latter. But then re-activating JK's causes the conflict ingame. I also tried using the non open city version as a base for DynDOLOD but that created a dependancy on the ESP incompatible with Open Cities (of course). Is there any way for me to have DynDOLOD ignore Whiterun's childworld perhaps or is there a better solution? Cheers!