I use MO so I copied the same mod profile over to a new game to test it as you suggested, I traveled all over and there was no Dyn stack dump spam. I don't use a lot of script heavy mods but I do have three or four that are fairly large that add to the world itself (Falskaar, Molag Bal's Inferno etc). It could just be something in that save that became too much. It's a level 92 character, it's possible something is going on with one of the mods that I have loaded or made progress in during play that triggered some script event (or several) that's causing Dyn to stack dump now. It's probably overloaded. My saves themselves are large, averaging 34mb at the moment. This is normal for this playthrough. My first saves were like 18mb due to the mods I have installed. I knew it wasn't a Dyn problem because I've been using it without issue for almost 2 years, I was just hoping I could fix this particular problem so I can continue to use it. I did a test run without Dyn loaded on my current game, cleaned the save of the orphaned scripts and it seems fine now. No other mod is stack dumping or spamming anything weird, but then again, I'm no script expert. The papyrus logs are down to 200kb or so now, which is a massive improvement over 10-11mb. There is also a lot less noticeable combat lag. My game averaged about 40-50 fps with ENB. 50-60 without. This was on both the new test save and the old save. I used Convenient Horses to test the script latency and even with the stack dump spam it was well within normal range. I just had some stutter when loading new cells. So I have no idea what caused it or why. Unfortunately, I'm probably going to have to play without Dyn and that's going to hurt because I love it but it's the only mod I feel safe removing at this point. :( Luckily, I'm almost done with this particular playthrough and I'll be more mindful of loading too many large mods in my next go. Dyn is one of those "must haves" for me and I'll need to account for that. Anyway, thank you so much for your work on DynDOLOD!