-
Posts
4 -
Joined
-
Last visited
Elmer's Achievements
Watcher (1/12)
0
Reputation
-
Nice one sheson this indeed fixed the issue, just added _dyndolod_lod.nif at name. Nothing popping on screen is a really pleasant feeling. Again thank you for effort!
-
ok i zipped the huge 17618 lines txt. Above steps didnt work, i regenerated the texture and output, uninstalling with nmm and reinstalling overwriting the resource files first with texture and then with output i read somewhere about a command to disable interior particles? if they are loaded together with exterior ones that worth the test. [spoiler=skyrimini][General] sLanguage=ENGLISHuGridsToLoad=7 ; <--- change to what you desire. use only odd numbers. highly recommended: Stable uGridsToLoad Mod (SKSE Plugin). sIntroSequence=DISABLED.BIK ; <--- disables the intro sequence for a faster startup.bRunHighLevelProcess=1bMultiThreadMovement=1bUseThreadedParticleSystem=1bUseThreadedBlood=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedTextures=1bUseThreadedMeshes=1bUseThreadedLOD=1bUseThreadedAI=1bSelectivePurgeUnusedOnFastTravel=1 uStaticNeverFade=1bUseHardDriveCache=0fFlickeringLightDistance=8192 ; <--- helps prevent lighting pop-in.------[backgroundLoad]bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bUseMultiThreadedTrees=1bUseBackgroundFileLoader=1------[Display]fDefaultWorldFOV=80 ; <--- 75 (Standard) and for 16:10, 80 and higher for 16:9 monitors. higher FOV - performance impact. fDefault1stPersonFOV=80fSunShadowUpdateTime=0.25 ; <--- Transition time of sun-shadow movementfSunUpdateThreshold=1.5 ; <--- Time between sun-shadow movementfShadowLODMaxStartFade=500.0fSpecularLODMaxStartFade=3000.0fLightLODMaxStartFade=20000.0iShadowMapResolutionPrimary=2048bAllowScreenshot=0 ; <--- Set to 1 if you don't use ENB.fDecalLifetime=256.5000iAdapter=0 ; <--- for smoothed camera movement, 0 fixes some mouse lags.iPresentInterval=1 ; <--- must be set to 1 or enb's vsync will not work.bShadowsOnGrass=1------[Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0------[Grass] bAllowCreateGrass=1bAllowLoadGrass=0bGrassPointLighting=1b30GrassVS=1iMaxGrassTypesPerTexure=8 ; <--- set it to 3 if you're not using SFO or other textures. unique grasses users set it to 8. for Tamriel Reloaded Grass - Plants set it to 15.iMinGrassSize=20 ; <--- lower values - denser Grass but greater impact on performance, Grass on Steroids user set it to 75 for best look, 120 for best performance.------[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa------[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0f1PArrowTiltUpAngle=0.7f3PArrowTiltUpAngle=0.7f1PBoltTiltUpAngle=0.7f3PBoltTiltUpAngle=0.7------[Actor]fVisibleNavmeshMoveDist=12288.0000 ; <--- allows arrow to hit objects as far as the appear to fly.------[Papyrus]fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max).fExtraTaskletBudgetMS=1.2fPostLoadUpdateTimeMS=500.0iMinMemoryPageSize=128iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=76800bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0bEnableProfiling=0------[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=0bReflectLODTrees=1------ [Trees]bForceFullDetail=1------[TerrainManager]bKeepLowDetailTerrain=0------[Controls]bMouseAcceleration=0------[saveGame]bAllowProfileTransfer=1bUseSaveGameHistory=1------[Decals]bDecalMultithreaded=1bForceAllDecals=1------[interface]bShowTutorials=0fBookOpenTime=700.0000------[MapMenu]sMapCloudNIF=0bWorldMapNoSkyDepthBlur=1fWorldMapNearDepthBlurScale=0fWorldMapDepthBlurScale=0fWorldMapMaximumDepthBlur=0fMapWorldYawRange=3600.0000fMapWorldMaxHeight=130000.0000fMapWorldMinHeight=5000.0000 [spoiler=skyrimprefsini][General] fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0fDefaultFOV=80 ; <--- 75 (Standard) and for 16:10, 80 and higher for 16:9 monitors. higher FOV - performance impact.------[imagespace]bDoDepthOfField=1iRadialBlurLevel=1------[Display]iBlurDeferredShadowMask=3fInteriorShadowDistance=3500.0000fShadowDistance=4000iShadowMapResolutionSecondary=1024iShadowMapResolutionPrimary=2048iShadowSplitCount=2iMaxAnisotropy=1 ; <--- Set to 16 if you don't use ENB.fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000iTexMipMapMinimum=4iTexMipMapSkip=0fGamma=1.4000 ; <--- Change if your ENB preset wants a different value (RealVision ENB).iShadowFilter=4fDecalLOD2=1500.0000fDecalLOD1=1000.0000fDecalLODFadeEnd=0.2100fDecalLODFadeStart=0.3100iActorShadowCountInt=6iActorShadowCountExt=6fSpecularLODStartFade=2500.0000fShadowLODStartFade=200.0000fLightLODStartFade=15000.0000bTransparencyMultisampling=0 ; <--- Set to 1 if you don't use ENB or EnableTransparencyAA in enblocal.iWaterMultiSamples=0iMultiSample=1iShadowMode=4bTreesReceiveShadows=1 :<--- enables shadow rendering on trees (minimal performance impact).bDrawLandShadows=1 ;<--- enables shadow rendering on land (minimal performance impact).bDrawShadows=1 ;<--- enables shadow rendering (minimal performance impact).bDeferredShadows=1bFull Screen=1iSize H=1050iSize W=1680fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=9999999.0000fMeshLODLevel1FadeDist=9999999.0000fTreesMidLODSwitchDist=100000bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100sD3DDevice="NVIDIA GeForce GTX 1070" ;<-- change to your card.bFXAAEnabled=0iShadowMapResolution=4096fShadowBiasScale=0.45iShadowMaskQuarter=4bFloatPointRenderTarget=1 ; <--- Set to 0 if you don't use ENB.iScreenShotIndex=0iAdapter=0iPresentInterval=1 ; <--- must be set to 1 or enb's vsync will not work.bShadowsOnGrass=1------[Grass]b30GrassVS=0fGrassStartFadeDistance=9000fGrassMaxStartFadeDistance=9000.0000 ; <--- Can be set up to 20000 but probably not worth it.fGrassMinStartFadeDistance=400.0000------[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=150000.0000------[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=2 ; <--- Change to your preferred game difficulty. 0 (Novice), 1 (Apprentice), 2 (Adept), 3 (Expert), 4 (Master), 5 (Legendary)------[interface]bDialogueSubtitles=1bGeneralSubtitles=1fMouseCursorSpeed=1.0000bShowCompass=1------[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0180bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=0 ; <--- disable mouse acceleration.bUseKinect=0------[Particles]iMaxDesired=2000 ; <--- if you use the CoT Weather patch increase [Particles] to iMaxDesired=1750 for fog effects.------[saveGame]fAutosaveEveryXMins=10.0000------[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612------[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000------[TerrainManager]fTreeLoadDistance=75000.0000fBlockMaximumDistance=250000.0000fBlockLevel1Distance=70000.0000fBlockLevel0Distance=35000.0000fSplitDistanceMult=1.5000bShowLODInEditor=0------[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000------[Trees]bUseMultiThreadedTrees=1bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20------[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60bDecalsOnSkinnedGeometry=1------[LOD]fLODFadeOutMultObjects=15fLODFadeOutMultItems=15fLODFadeOutMultActors=15fLODFadeOutMultSkyCell=1.0000------[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3------[blurShader]bUseBlurShader=1------[blurShaderHDR]bDoHighDynamicRange=1------[Water]iWaterReflectHeight=512 ; <--- change Height and Width to 1024 for higher Water Reflection Resolution. (performance impact).iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1 Screens. Effects off https://bit.ly/2oQ3S8x And just 4 steps ahead https://bit.ly/2nKJaFp DynDOLOD_TES5_log.zip
-
Appreciated the support, checking each step you did point out.
-
Hi guys, im trying to figure out a issue without success. The problem is related to fire effects of campfire01burning.nif (the normal sized ones), only trigger if im really close to camp itself like "2 meters". if i disable the DynDOLOD.esp then it works like default "15meters". The options im using to generate is all enabled except (use original lod assignments) and (fake lights selected world). its legendary ed, also mods are sorted on loot [spoiler=mods] GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 ApachiiHair.esm=1 ApachiiHairMales.esm=1 ApachiiHairFemales.esm=1 Unique Flowers & Plants.esm=1 SkyTEST-RealisticAnimals&Predators.esm=1 ClimatesOfTamriel.esm=1 dD - Enhanced Blood Main.esp=1 dD-Dragonborn-Dawnguard-EBT Patch.esp=1 NPC_Overhaul_V_1_.esp=1 Hothtrooper44_Armor_Ecksstra.esp=1 EpisodeParallax.esp=1 SkyUI.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 Better Dynamic Snow.esp=1 Footprints.esp=1 The Eyes Of Beauty - Elves Edition.esp=1 Realistic Lighting Overhaul - Major City Interiors.esp=1 RealisticWaterTwo.esp=1 Realistic Lighting Overhaul - Major City Exteriors.esp=1 SoS - The Wilds.esp=1 Hothtrooper44_ArmorCompilation.esp=1 Immersive Weapons.esp=1 Bijin NPCs.esp=1 83Willows_101BUGS_V4_HighRes_HighSpawn.esp=1 Animallica.esp=1 Beards.esp=1 Brows.esp=1 NS_HuntingGroundsOutfit.esp=1 DeadlySpellImpacts.esp=1 SSAssist.esp=1 Skytest Animallica.esp=1 KS Hairdos - HDT.esp=1 BS-TheHag_WarPaints.esp=1 DovahBlingJewelryReplacer.esp=1 Realistic Lighting Overhaul - Dawnguard Interiors.esp=1 RealisticWaterTwo - Legendary.esp=1 Cloaks.esp=1 Cloaks - Dawnguard.esp=1 Illustrious HDT Cloaks.esp=1 ClimatesOfTamriel-Dawnguard-Patch.esp=1 ClimatesOfTamriel-Dragonborn-Patch.esp=1 Realistic Lighting Overhaul - Brighter Dungeons.esp=1 manny_Status.esp=1 WondersofWeather.esp=1 SoS - The Wilds-PatchCoT.esp=1 Watercolor_for_ENB_RWT.esp=1 Fusax2.esp=1 Real Roads.esp=1 Better Harvesting.esp=1 SMIM-Merged-All.esp=1 fallentreebridges.esp=1 Skyrim Flora Overhaul.esp=1 HighHrothgarWindowGlow.esp=1 HuskerFollower.esp=1 EirukiFollower.esp=1 TheEyesOfBeauty.esp=1 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1 SFO - Dragonborn.esp=1 Unique Grasses.esp=1 Skyrim Ice Shader Fix.esp=1 CoT-WeatherPatch.esp=1 Supreme Fog - CoT.esp=1 CoT-WeatherPatch_DB.esp=1 CoT_SnowPatch_HQSnowVersion.esp=1 Supreme Storms - Cot Version.esp=1 CoT-WeatherPatch_SupStorms.esp=1 TrueStorms.esp=1 TrueStorms-RLO.esp=1 TrueStorms-SupremeStorms-CoT.esp=1 WhiterunExterior.esp=1 DesyncBirdsOfPrey.esp=1 SolitudeExterior.esp=1 I have been tinkering with mesh rules for clutter\woodfires\campfire01burning.nif options, full model, far full etc but i guess it only work on camp model, but the problem is on fire not the stone/woods. Maybe someone can give me a insight.

