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Deadsmelly

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  1. I'm going through the SR:LE setup for the first time but I've encountered a snag. Project Parallax and all other mods made by steveowashere, such as Spice of Life, are hidden on Nexus. Will it impact the stability of the build if I am not able to get those mods? so far I'm really excited to play this build, it looks like a lot of fun. I'm really bummed out that I am not able to complete it. Edit: I meant to say Project Parallax Revived in the title.
  2. Upon further investigation with the MFG console I discovered that there is an active effect of Fortify Armor Rating from Requiem that is adding + 550. The Draugr is also equipped with an Iron Shield (110 Armor rating) and an Ancient Nord Helmet (77 Armor rating). Giving it the grand total of 737 armor rating. I understand that Requiem normally buffs the Draugr with the fortify armor to make then a bit beefier, but investigating other spawned draugr, their armor buff is around 100-200. Is this normal?
  3. Need some help with Draugr. I'm having a lot of fun playing Requiem with this pack but I'm having a lot of trouble progressing through anywhere with Draugr. Using a silver weapon and fire spells helps with the regular Draugr but then I encounter ones that I can't dent at all. I figured I was just too low level for Bleak Falls Barrow and went and did some companion quest lines and then tried to come back but still not able to hurt some of them. I looked at them in the console(See attached picture) and discovered they are level 30 and have 737 damage resist. I did some googling and found that there is an issue with Skyrim Immersive creatures adding armor to Draugr and that can cause the increased damage resistance but I don't believe I have SIC installed as this pack didn't say to install it and the only extra mods I added were textures, a player home and UNP body. Any idea what could be causing these beefy Draugr?
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