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Razcal

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  1. At this point I cannot even go outside anymore lol, Soon as i try it either gives me an infinite loading screen or just a black screen.. I'm just going to uninstall everything and try again. I goofed up hard somewhere. =/
  2. Alright got it. I watched and read the video again, I got the SKSE folder, I guess i didn't click the generate DynDOLOD the first time around although i remember doing so. Weird.. however still cannot activate it,(I'm just starting new games through live another life because its inside and hoping it will let me activate), I believe its the same problem someone you helped a year ago had, But your solution to him was for MO and I have NMM and I'm not sure how to translate your instructions to NMM. Your instructions were: "I suppose the new papyrus scripts are not in the correct location and it still loads the old ones. When you installed DynDOLOD the first time, those old DynDOLOD papyrus scripts will not be in the PayrusUtil mod folder but the DynDOLOD mod folder (whatever you named it) together with the LOD source meshes and textures. Those are the ones that should be overwritten by the new ones.Use MOs right window Data tab to verify which mod folder (second column "Mod") the SHESON _ DynDOLOD _ *.pex files come from in the unfolded [+] Scripts folder." Thanks for your help.
  3. I have DynDOLOD.esp plugin activated, I followed GamerPoets Start to Finish video to the letter, However I cannot get DynDOLOD to activate. The option is greyed out, and there's no way to activate it. I installed it the way the video showed to install with Open Cities, The only difference was the Output folder with the .esp file did not have the SKSE folder that the gamerpoets had in his video. I am not sure if that is needed to activate DynDOLOD . Any help would be appreciated. Thank you
  4. I'm at 34:10 when i paused and tried to fix this issue, i'll keep watching lol, Thanks for responding, this issue would have driven me insane so i really appreciate it.
  5. Ah.. i do get the below sentence in the log [00:00:00.001] Found Open Cities Skyrim.esp. Do not load this mod when generating LOD. Restart and uncheck from Master/Plugin list. I'm guessing this is why i'm not finding that folder. Thanks for the reply, one more quick question, I downloaded the patch file and just ran it again but didn't see an option for the open cities cities mod. Is there a patch so Dyndolod works with open cities or do i need to take out open cities if i am to go furthur with Dyndolod?
  6. So i manually downloaded the Dyndolod main file on nexusmods. and was following Gamerpoets installation video, got to the part where i need to archive the dyndolod_output folder but its not there, is there a place i can find it so i can continue or am i screwed? Thanks.
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