Jump to content

lucidstorm1

Citizen
  • Posts

    3
  • Joined

  • Last visited

lucidstorm1's Achievements

Watcher

Watcher (1/12)

0

Reputation

  1. Hi thx, that makes sense and adds some clarity I think it would be great feature for high, to have more options too from the low settings like for instance the small rocks removal/hiding (as additiona check-box or something in-between ultra-medium), but keeping everything else at full level of detail for such lods ty and goodbye
  2. hej yes I have overwritten all with dyndolod and texgen the question is a texture/mesh can pack his own lods in addition to Dyndolod, thus double loading the memory say you already have dyndolod installed in your system, you start adding textures and meshes that come with its own lods (xxxlod.nif, xxxlod.dds) but without overwrighting dyndolod and texgen, they go into memory I guess or how does it work? I don't want the newly added textures/nifs to be manned by dyndolod either, I just don't want new lods at all but the old ones made originally by dyndolod (not sure you understand me) so in order to make it work I should remove all xxxlod.nif, xxxlod.dds (not pertaining to Dyndolod) from the newly installed mods in order to make it run as I want to (or not necessary since dyndolod will always have priority and override new lods placed in same position)?
  3. Hi one thing needs to me made clear Sheson spoke about double lods loading into memory if you let Dyndolod output left along with lod.dds either in your lod folder or texture folder, is that correct, do you need to remove all lods not made by dyndo, for example you download a texture pack (not dyndolod related) with nifs (like lod.nif) and textures (lod.dds), you should remove them asap? btw. I did correct installation, run TEXgen then installed output of texgen then installed dyndo resources then dyndo output:) best
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.