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Shurugar

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Everything posted by Shurugar

  1. Thanks for the reply, I'll look into it the next days. It's more or less the worst case I thought of (no meshes atm, lots of try and error etc) but atleast now I know where I stand. The worldspace is sized between Blackreach and Solstheim, it's roughly 25x25. With approximately 2-300 Mushrooms in it. I guess that's way to much to use them directly as the LOD mesh. The good thing about the Blackreach weather is It doesn't have to look perfect - the darkness and fog restrain the vision enough to get away with alot. Not saying that I want to be sloppy but I know my limits with texture/mesh work. And everything is a improvement to having no LOD for them at all.
  2. Hi! I've recently (more or less) finished a worldspace for a mod I'm working on at the moment. The next thing I did was working on the LOD. Didn't had the success I hoped for, till I found out that vanilla skyrim doesn't have LOD for assets used in Blackreach. seeking for help on the nexus I was redirectet to the mods TES5LODGen/Dyndolod. My Issue: Can't generate LOD for Blackreachmushrooms, Pillars, Balconys. (These are the most important) graphic example, same place but a little bit closer on the second screenshot: https://i.imgur.com/h2V5aAr.jpg https://i.imgur.com/6RyEPqa.jpg I (atleast I think) got the LOD with help of the tutorials, but the required meshes were still missing. I took a look into the Dyndolod Ressources, and didn't found the specific meshes - am I right with the assumption that they're no part of this mod at the moment? If they are included, I would need help getting them to work.. (I can post more specific about the things I've done and the Logs [if they're needed] If this is the case - I don't want to bust my first post..) If not I would realy need help to get it somehow to work. My experience with LOD in general is extremly limited as you can guess, as I started just around 3 Days ago messing around with it. What I could do (atleast I think I can) would be creating extremly basic meshes/textures, but I don't have a single clue how I could tell the game that the assets should use them as LOD. I tried telling DynDolod during the installation that a specific asset has to use a specific mesh as LOD like it's explained in the tutorial with the statue of azura, but without success. Another Issue that concerns me is that I would want to publish this mod as soon as it is finished, and if I would create the LOD in the worldspace with DynDOLOD, would they have to install the mod themselves? Or how does this work? I hope they wouldn't have to create the LOD for the worldspace themselve... I hope I'm on the right subforum to ask this things. I'm glad for any help, or redirection to the "right" place.
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