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dudewiththepants

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  1. Update - I'm able to generate everything when I deselect Tamriel, or when I run things on low. I'm currently using the low renders since it's better than nothing. More to come.
  2. Hello all, I've been hunting around online for people with a similar issue before deciding to post but I think I've hit a roadblock. I'm working through the SRLE:LotD Reqtified guide and at the DynDOLOD steps. My DynDOLOD has become non-responsive and my CPU usage has dropped to zero four times (down from 15%), and every time the generator is on the line: Creating atlas textures <my.path.to.DynDOLOD\DynDOLOD\LOD\DynDOLOD_Flat_Atlas_Tamriel.dds> from 32 textures I'm on an SSD, so every time I get here it's about 2 minutes and 25 seconds into the process. I even let it sit overnight just in case something crazy was happening. Anyhow, It already created 38645 LOD references and 2569 unique LOD objects - so if I can't get it to work can I just add what already has generated to MO? Does anyone know what exactly the atlas textures are or what the issue could be? I verified all my settings in the advanced tab 3 times - FXGlow and Candles, hit medium, do the 3 other checkboxes, etc. I even ran it once in basic mode from the wizard screen just to see if it would make a difference. I'm running 32 bit through MO, if that is relevant. Thanks!
  3. Thanks, Gyro. I verified all my settings in the advanced tab 3 times - FXGlow and Candles, hit medium, do the 3 other checkboxes, etc. I even ran it once in basic mode from the wizard screen just to see if it would make a difference. Maybe I'll cross post the question over there but keep an eye here in case anyone else has a thought. I'll definitely not import the data if its incomplete. Thanks again.
  4. Hello all, I've been hunting around online for people with a similar issue before deciding to post but I think I've hit a roadblock. I'm so, so close to finishing prepping the game with the Reqtified instructions. My DynDOLOD has become non-responsive and my CPU usage has dropped to zero four times, and every time the generator is on the line: Creating atlas textures <my.path.to.DynDOLOD\DynDOLOD\LOD\DynDOLOD_Flat_Atlas_Tamriel.dds> from 32 texturesI'm on an SSD, so every time I get here it's about 2 minutes and 25 seconds into the process. I even let it sit overnight just in case something crazy was happening. Anyhow, It already created 38645 LOD references and 2569 unique LOD objects - so if I can't get it to work can I just add what already has generated to MO? Does anyone know what exactly the atlas textures are or what the issue could be? Thanks!
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