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FrozenSilver

Citizen
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Everything posted by FrozenSilver

  1. All files in the subfolder: meshes -> effects from the 15th of November Those were: fxfirewithembers01.nif fxfirewithembers01_cheap.nif fxfirewithembers01_lite.nif fxfirewithembers02.nif fxfirewithembers02toggle.nif fxfirewithembers03.nif fxfirewithembersheavytoggle.nif fxfirewithemberslogs01.nif
  2. Oh my god that was it Oo Did as you suggested and deleted the new effects files and that did the trick. Thanks a lot, gotta bring that to the attention of anyone using the new patch.
  3. Here's what's in my Crash Log btw: Crash info:2016_11_20_16-29-28 - CC426E: V(1); EAX(30); EBX(2AB0FED0); ECX(3F7FBE22); EDX(0); ESI(5B127B40); EDI(29756860); EBP(FFFFFFFE); ESP(2AB0FE5C); STACK(AADB4D C6C1B4 4CE27E 401739 474843 434B68 6F3B9D 6F3A33 A4E31E A4B4A0 A4BB02 A4B4A0 A4B4A0 A4B4A9 A4B4A0); Hope it helps somehow
  4. I updated the following mods since that last playing (excluding texture mods) Subsurface Scattering Patch + Skyrim Particle Patch SkyTest Lucidity Sound FX JContainers If any of these is the culprit I'll eat my hat.
  5. Joining the fray, I have the exact same issue: Game has crashed with exception address 0xCC426E! I checked if it might be the VRAM by running around the map after setting my speed to 2000x the normal speed. I crash after being close to Whiterun for a few seconds but nowhere else. The strange thing is: Since the last day I played I did not change my mods or load order, only did a few mod updates. The Dyndolod.esp is not dependent on any of the updated mods. Any ideas? I am currently stuck due to this bug.
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