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cqusmc

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  1. Any advice on where the SMC Patches Merged.esp should go in the load order?
  2. Just a couple minor issues I've noticed after recent updates: aos__usleep.esp was added to the AOS Patches merge but is missing from the latest Core Pack (1.32) zzz Miscellaneous Merge Conssitency Patch.esp needs to have DCO master removed. Might also want to correct the spelling (Conssitency -> Consistency) while you're at it, but that's no biggie Thanks for all your hard work!
  3. I think you're right. Found an old post by Shurah in the Nexus forum: For the Drunken Huntsman, I removed the public flag, this allows the "trespassing event" to trigger when Elrindir goes to bed or if you sneak yourself inside the Drunken Huntsman when Elrindir is sleeping.
  4. So, I ran into this bug as well. Didn't occur in a new Vanilla save, but did occur in a new Reqtified save. I don't know if anyone else has the same problem, but I was able to fix it by adding the 'Public Area' flag back to the Drunken Huntsman. It was being removed by WLSO Merged.esp. Dug a little further and found that wlso__ele.esp was removing the flag. This is as of WLSO - Weather Lighting and Sound Overhaul Patches 1.06 in Core Pack 1.29
  5. You're right, I was looking at the wrong part of the guide. Sorry for the confusion
  6. I believe the LECM Merge needs to be revised. Merge Plugins is giving me (ERROR) Load: "Blowing in the Wind - SMIM Merged All Patch.esp" requires master "SMIM-Merged-All.esp" to be loaded before it.
  7. Agreed. I think it should be left as Core for those who won't be using any weather overhauls. But, under the Variant A headings, an instruction to disable/remove Darker Dungeons would help clear things up a bit
  8. Would you mind checking my merge order for WLSO (using Snowfall ENB)? Fantasy Soundtrack Project.espFantasy Soundtrack Project - Combat.espFSP - Unique Towns & Locations.espSoS - The Wilds.espsos-thewilds__101bugs.espsos-thewilds__water.espSoS - The Dungeons.espSoS - Civilization.espsos-civilization__crf.espsos-civilization__karthwasten.espsos-civilization__shorsstone.espsos-civilization__soljund.espsos-civilization__water.espsos-civilization__usleep.espmintylightningmod.espTrueStorms.esptruestorms__aos.espNatural Lighting Vivid Atmospherics TS.espGlacier NLVA - AOS.espELE_Fs_Lite.espELE_Legendary_Lite.espele__atlas.espele__cowi.espele__crf.espele__dbm.espele__dbm__cowi.espele__fsp-utl.espele__karthwasten.espele__sojund.espele__sos-civilization.espele__sos-thedungeons.espele__usleep.espzzz ELE Merge Consistency Patch.espwlso.espwlso__ele.espwlso__glacier.esp
  9. I get NavMesh conflicts when building the Requiem and WLSO merges. Can these be safely ignored? Anyone else getting them?
  10. I was wondering the same thing. I skipped it because I thought it was incompatible with ELE. Dark dungeons is listed as Core in the top portion of WLSO: [Dark Dungeons for ENB]CORE Dark Dungeons for ENB - 1.0 - by mindflux Files to download : OPTIONAL FILES - Dark Dungeons for Skyrim - Dawnguard - Dragonborn But then it's also listed as Optional in each of the overhauls' Variant B section: [Dark Dungeons for ENB]Optional Dark Dungeons for ENB - 1.0 - by mindflux Files to download : OPTIONAL FILES - Dark Dungeons for Skyrim - Dawnguard - Dragonborn
  11. You can safely ignore those errors. I remember reading in the mod's FAQ that they are null references present in vanilla (added by Bethesda) and that's why they carry over
  12. Oh, I see what's happening now. The loadorder.txt contains konahriks_accoutrements__usleep.esp whereas Extra Patches contains konahriks_accoutrements___usleep.esp. The one in Extra Patches has a third underscore. Also, TMB Vanilla Armors Merged.esp needs to be added to loadorder.txt
  13. It is used, you'll see it in the loadorder.txt from the Nexus, it just doesn't get sorted for some reason. I had to manually move it to the right spot. On an unrelated note; The NSUTR instructions state to the delete the statuessnow folder, but this was originally done because 'Better-Shaped Talos Statue with Greatsword' and 'Stunning Statues of Skyrim' provided these meshes. We are no longer using those modes, so should that instruction be removed?
  14. The guide only states to: Post Installation: Remove the following file(s) and/or folder(s): Skyrim Flora Overhaul v2.5b: textures/landscape/fieldgrass02*.ddsSkyrim Flora Overhaul.esp SFO - Dragonborn.esp is mentioned nowhere in the guide. Either it should be added to the above removal instructions or the 'Skyrim Flora Overhaul 2.5b - No grass' version should be used (it does not come with SFO - Dragonborn.esp). I'm going to keep the normal version and delete the esp for now, but please let me know if I should switch to the No Grass version. Also, thank you all for your help and this amazing guide. I've really enjoyed the journey thus far and I can't wait to get everything running!
  15. I have SFO - Dragonborn.esp in my load order, should I remove it? The guide doesn't mention removing or merging it, yet I don't see it in the loadorder.txt from Patch Central
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