I didnt say anything about texture replacement, its all about esp/esm. I think at some point when engine is overloaded with specific amount of mods something breaks there. Just like it was with memory before Shensen released memory patch. I wanted to hear, maybe someone also has big compilation and experienced this. I have SSD so game loads fast and I optimized scripts turning off some stuff in MCM and removing mods like Footsteps, so there isnt much lag. There is old video btw. I made it last summer, so its pretty outdated and it was way beyond brick wall, so its stuttering like crazy outdoors. I now have different ENB, grass and cities look different and load list changed abit. Still: https://www.youtube.com/watch?v=qppc4J9xcNQ