User:TechAngel85/CreationKit

From Step Mods | Change The Game

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Creation Kit Introduction[edit | edit source]

Welcome. This will be a introductory guide into the Creation Kit in regards to Skyrim (non-SSE version).

Working through the Quirks[edit | edit source]

Quests[edit | edit source]

If you create a quest that is "start game enabled", then you need to create a SEQ file or it will fail in-game. Quests created which start with an event and are not start game enabled do not need to worry about creating SEQ files. To create these files, use xEdit.

Create a SEQ File[edit | edit source]

  1. Open xEdit.
  2. Right-click on the masters window and choose [Select None].
  3. Double-click on the plugin which the SEQ file needs to be created for.
  4. After the Background Loader: finished message appears, right-click on the plugin which the SEQ files will be created for. This is should be the last plugin in the list.
  5. Hover over [Other] and select [create seq file].

Forcegreets[edit | edit source]

There is a bug in the game to where a NPC will treat a Forcegreet more like a "Say" procedure and, thus, follow the player around instead of ending the dialogue as they should. To get around this all forcegreet dialogue should be placed within its own branch and subsequent dialogue in their own branches, as well. The forcegreet should be either a blocking or normal branch. All linked subsequent branches should be normal branches so the dialogue options will only be accessed via the forcegreet branch.