User:Neovalen/Skyrim Revisited - Legendary Edition: Difference between revisions

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  Right-click ''Update.esm'' and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
  Right-click ''Update.esm'' and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
  Click the [X] on the title bar to close ''TES5Edit''.
  Click the [X] on the title bar to close ''TES5Edit''.
  Verify the box adjacent to ''Update.esm'' is checked and also that "Backup Plugins" is checked then click [OK].<br />
  Verify the box adjacent to ''Update.esm'' is checked and also that "Backup Plugins" is checked then click [OK].
''Update.esm'' has now been cleaned, meaning that any improperly removed records or edited records that were identical to the base ''Skyrim.esm'' file have been fixed.
''Update.esm'' has now been cleaned, meaning that any improperly removed records or edited records that were identical to the base ''Skyrim.esm'' file have been fixed.<br />
'''Repeat the process above for all of the DLC ESMs in order selecting only one at a time.''' Do '''NOT''' attempt to clean ''Skyrim.esm'' itself.
'''Repeat the process above for all of the DLC ESMs in order selecting only one at a time.''' Do '''NOT''' attempt to clean ''Skyrim.esm'' itself.
{{Notice Small|Normally, when a file is cleaned through ''TES5Edit'' using ''Mod Organizer'' it is automatically moved back to it's original mod folder. In the case of the base ''Bethesda'' ESM files however, there is no source and so post cleaning they are moved to the ''<Mod Organizer Path>/overwrite'' folder to preserve a clean ''Skyrim/Data'' folder. This leaves the data folder without the ''Bethesda'' ESM files and it must be fixed manually.|1}}
{{Notice Small|Normally, when a file is cleaned through ''TES5Edit'' using ''Mod Organizer'' it is automatically moved back to it's original mod folder. In the case of the base ''Bethesda'' ESM files however, there is no source and so post cleaning they are moved to the ''<Mod Organizer Path>/overwrite'' folder to preserve a clean ''Skyrim/Data'' folder. This leaves the data folder without the ''Bethesda'' ESM files and it must be fixed manually.|1}}

Revision as of 21:14, October 21, 2013

Skyrim Revisited: Legendary Edition
A STEP-based mod guide created and maintained by Neovalen.
Last Update: 21:14:50 21 October 2013 (UTC)

Template:Notice Small Template:TOC right

Introduction and Summary[edit | edit source]

Skyrim Revisited: Legendary Edition is a STEP-based guide designed to keep up with the ever changing Skyrim mod landscape. Key tennets of this mod guide include:

  • Increased Immersion and Realism including but not limited to blood/gore, intense combat, nudity/sex, realistic needs, and survival.
  • Maintained Lore Friendliness meaning remaining true to the majority of The Elder Scrolls lore - but not in a purist sense - some liberties will be taken.
  • Maintained Stability with Maximum Functionality including resolving conflicts, cleaning mods, proper ordering of mods, and maintaining a mod set that avoids the 3.1GB RAM crash.


The system used for the creation of this guide is as follows:
CPU: Intel Core i5-3570K @ 4.5Ghz
MOBO: Gigabyte G1.SNIPER 3
RAM: 16GB Corsair Vengeance DDR3 1600Mhz
GPU: EVGA 670GTX Superclocked 4GB (SLI)

Prerequisites[edit | edit source]

Spectacular achievement is always preceded by unspectacular preparation. --Robert H. Schuller

To use this guide to it's fullest extent, the following software must be installed and configured as specified.

Official Bethesda Content[edit | edit source]

Script Extenders[edit | edit source]

Download the "7z Archive" version. Install only the following files to the main Skyrim folder:

  • skse_1_9_32.dll
  • skse_loader.exe
  • skse_steam_loader.dll

Template:Notice Small

Tools[edit | edit source]

The function of this tool is to provide a default ESM/ESP file ordering between various mods and help identify mods that require cleaning with TES5Edit.

The function of this tool is to assist BOSS with ordering mods not currently in the BOSS master list and to override any improper ordering determined by the guide.

The function of this tool is to optimize and re-mip textures.

The function of this tool is to allow the user to quickly and easily switch between ENB configurations.

The function of this tool is to manage mods and is the mod manager of choice for this guide. The reasons for this are listed below:

  1. Profiles allow us to have multiple configurations set up per character/function and does so cleanly by NOT touching the Skyrim data folder or ini files.
  2. Mod Downloading via NXM allows us to download mods directly into the tool using the "Download With Manager" button on the nexus web site.
  3. Mod Version Tracking allows us to leverage the power of the nexus to track major mod updates. This is not a replacement for the track file option on the actual site for optionals!
  4. NMM Installer Compatibility allows us to use Nexus Mod Manager installers.
  5. BAIN Installer Compatibility allows us to use BAIN packages.
  6. Manual Installation Option allows us to select the data folder in an archive manually, allowing us to fix path problems at install time.
  7. Sort By Category allows us to easily sort through a mass number of mods easily.
  8. Run Executables allows us to use tools such as BOSS, BUM, Wrye Bash, and TES5Edit without physically touching the data folder.

The function of this tool is to remove Identical To Master(ITM) records, Undelete Deleted Records(UDR), and clean dirty edits as specified by the guide the ESMs and ESPs that Skyrim will be loading.

The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Based Patch functionality will be used.

All Journeys Begin With The First Step...[edit | edit source]

The first step, my son, which one makes in the world, is the one on which depends the rest of our days. --Voltaire

The road of the Dovahkiin begins slowly and with purposeful resolve.

Configure Skyrim[edit | edit source]

Upon downloading Skyrim from Steam there are no ini files pre-generated. Thus, it is imperative to run the launcher and generate the initial set of ini files and do basic setup.

Start The Elder Scrolls V: Skyrim through the Steam context menu to open the launcher.
Click "Options".
Click the [Ultra] push-button.
Set "Aspect Ratio" and "Resolution" through the drop down box. This should be set to the monitors optimal resolution.
Set "Antialiasing Level" to Off through the drop down box.
Set "Anisotropic Filtering" to Off through the drop down box.
Check the "Windowed Mode" check box.
Click [Close].
Click the [OK] push-button to close the dialogue and save.

Next, run the game so that a set of basic in game options can be properly added to the ini files.

Click "Play" on the launcher to start Skyrim.
On the main menu, select "New Game".
Allow the game to run until the SKYRIM logo has faded away and access the menu by pressing [ESC] on the keyboard.
In the menu, select "Settings" then "Display".
Scroll down the display menu and mark an X next to "Dialogue Subtitles" and "General Subtitles".
Press [ESC] to go back to the category selection menu and select "Gameplay".
Scroll down the "Gameplay" menu and remove the X next to "Save on Rest", "Save on Wait", and "Save on Travel".
Click the right arrow on the selection bar next to "Save on Character Menu" until "Disabled" is selected.
Press [ESC] until back at the main menu and exit the game.

These settings have now been saved into the ini files. These settings have accomplished the following:

  • Setup the ini files with a high performance baseline.
  • Enabled subtitles so text is visible for characters that do not have voice over.
  • Disabled autosaves as they are not generally safe and may cause additional CTDs. Manual saves are highly recommended on a periodic basis.

Configure The Creation Kit[edit | edit source]

The Creation Kit is a valuable tool for Skyrim as it allows users to create and/or edit mods. It can be used to fix and change things not possible with the other 3rd party tools. Similar to Skyrim, the Creation Kit does not have default ini files until it is started for the first time and requires some basic setup to work properly for the purpose of this guide.

Start the Creation Kit through the Steam context menu.
Once the Creation Kit is loaded, exit the program.
Navigate to the Skyrim folder (where CreationKit.exe is located) and open SkyrimEditor.ini.
At the bottom of the [General] section, add the line "bAllowMultipleMasterLoads=1".
Locate the line starting with "SArchiveList=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Locate the line starting with "SResourceArchiveList2=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Save and close the file.

These settings will remain set for each subsequent run. These settings have accomplished the following:

  • Setup the ini files for multiple master loads and to properly load DLC content.

Configure Mod Organizer[edit | edit source]

With Skyrim and the Creation Kit properly configured, the next step is to initially set up our mod management utility and create a "Vanilla Skyrim" profile.

Start Mod Organizer.
If this is the first run, Mod Organizer will prompt you to select which game you wish to manage, select Skyrim.
Mod Organizer will then prompt to show a tutorial. It is highly recommended to click [Yes] if not familiar with the tool.
Click the [Configure Profiles] button at the top of the window. The icon looks like an id card.
Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked.
Click [Create] and type "Vanilla Skyrim" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile will appear in the list.
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialogue by clicking [Close].
Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.

Template:Notice Small Now, final preparations must be made to use our mod manager and other tools to their fullest extent.

Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench.
In the "Settings" dialogue, click the [General] tab and in the "Style" drop down select "Dark.qss".
In the "Settings" dialogue, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
In the "Settings" dialogue, click the [Plugins] tab.
Select "Fomod Installer" in the left pane.
In the right pane, double click the value to the right of "prefer" and select "false".
Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.

If all prerequisites were installed correctly, some software such as SKSE, Skyrim, and the Creation Kit should appear pre-configured in the list. To configure the remaining tools, perform the following:

In the "Title" text box type "BOSS".
In the "Binary" text box type <BOSS Path>\BOSS.exe or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. BOSS should appear in the list.
Repeat this process this for BUM, TES5Edit, and Wrye Bash replacing the appropriate fields then close the dialogue by clicking [OK].

Template:Notice Small By default the load order in Mod Organizer is slightly scrambled. This can be fixed by running BOSS to do a quick sort. Perform the following steps:

Select "BOSS" from the drop-down labelled "Start" near the top of the Mod Organizer window.
Click the [Run] push button.

This process loads BOSS through the Mod Organizer interface to sort the current ESMs/ESPs in the virtualized data folder. For now this only consists of the base game and DLC ESPs. When completed, BOSS will display its results in the default browser. Note in the Mod Organizer window the load order has been corrected to match the output from BOSS. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:

Check the box next to the DLC ESMs in the ESPs tab on the Mod Organizer main window.

Create The Skyrim Revisited Profile[edit | edit source]

Now that an established clean "Vanilla Skyrim" profile has been created and unmodified Skyrim may be run at any time with the click of a button. However, the goal of the guide is to mod Skyrim and so a new profile must be established to contain "Skyrim Revisited" and its collection of ini tweaks and mods. Perform the following:

Click the [Configure Profiles] icon at the top of the main Mod Organizer window. The icon looks like an id card.
Select "Vanilla Skyrim" then click [Copy].
Type "Skyrim Revisited" in the text box and hit [OK].

Template:Notice Small In the Prerequisites section, SKSE was installed without the required script files. This preserved a pristine vanilla Skyrim/Data folder but obviously SKSE will not work properly without them. They will now be used to showcase how to add a mod to Mod Organizer. Perform the following steps:

Right-click anywhere in the left pane below the profile drop-down and select "Install Mod...".
Navigate to the downloaded SKSE archive and click [Open].
Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the mod window post-installation.
In the file tree, navigate to the "Data" folder inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible and checked.
Click [OK].

The mod will now be displayed with an empty check box in the mod window. This mod is now installed but not yet enabled for use by the game. Also, note that Mod Organizer does not have a version number or category set for this mod. To resolve this, perform the following:

Right-click the mod and select "Information...". (Alternatively, double click the mod name.)
In the "Categories" tab, check the box next to "Patches" to add that category to this mod.
In the "Nexus Info" tab, set the version number to the installed SKSE version number but leave the Mod ID as 0.

This has set the proper version number and category for this mod. The color of the text also indicates that SKSE is not available on the Nexus. Look at the [File Tree] tab to see the contents of the folder that will be virtually placed inside the Skyrim/Data folder. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod and it will not be visible to the game when executed. Template:Notice Small

Click [Close] to save and exit the window.

Mods version numbers that can be verified by the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:

Check the box adjacent to the mod name.

The files located inside this mod folder will now be visible to any programs executed through Mod Organizer as if they were placed inside of the Skyrim/Data folder. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:

Select "SKSE" from the "Start" drop-down and click [Run].

This will execute the game through Mod Organizer using the SKSE_Loader.exe. The Mod Organizer window will close as SKSE is pre-configured to do so. At this point, SKSE is now properly installed with all included script functionality.

Exit the game.

With the current setup, Mod Organizer may swap between an SKSE-only enabled profile "Skyrim Revisited" and a non-SKSE enabled "Vanilla Skyrim" profile. If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the "Start" drop-down. Alternatively, you may run the game directly through Steam as the vanilla data files are not changed.

Clean The Bethesda ESMs[edit | edit source]

With profiles now set up properly, it is time to begin modding some vanilla game files. To increase stability, TES5Edit will be used to clean ITMs and UDRs from Bethesda 's ESMs. This improves compatibility between the various DLCs and lessens the chance of instability in Skyrim. Perform the following:

Start Mod Organizer.
Select "TES5Edit" from the "Start" drop-down box and click [Run].
Right-click inside the file listing and select "None".
Check the box adjacent to Update.esm and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane.
Right-click Update.esm and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane.
Right-click Update.esm and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]".
Right-click Update.esm and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
Click the [X] on the title bar to close TES5Edit.
Verify the box adjacent to Update.esm is checked and also that "Backup Plugins" is checked then click [OK].

Update.esm has now been cleaned, meaning that any improperly removed records or edited records that were identical to the base Skyrim.esm file have been fixed.
Repeat the process above for all of the DLC ESMs in order selecting only one at a time. Do NOT attempt to clean Skyrim.esm itself. Template:Notice Small To resolve this problem, perform the following:

Close Mod Organizer.
Navigate to <Mod Organizer Path>/overwrite/TES5Edit Backups and move all of the backup files to the Skyrim/Data folder.
Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on.
Remove the TES5Edit Backups folder from <Mod Organizer Path>/overwrite.

This process has restored the original game files to allow the game to run in a pristine vanilla state via Steam. However, when running Skyrim through MO the cleaned files will always be used since ALL profiles use the contents of the <Mod Organizer Path>/Overwrite folder. To rectify this, do the following:

Start Mod Organizer.
Right-click "Overwrite" in the mod list and select "Create Mod", in the resulting text box type "Cleaned Vanilla ESMs" and click [OK].
Drag the newly created mod "Cleaned Vanilla ESMs" to the top of the load order and activate it by checking the box.

To recap the current set up:

  • Running Skyrim through Steam results in a completely vanilla experience.
  • Running the "Vanilla Skyrim" profile through Mod Organizer with "Skyrim" selected in the drop-down results in a completely vanilla experience.
  • Running the "Skyrim Revisited" profile through Mod Organizer with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.

Optimizing The Bethesda Textures[edit | edit source]

Template:Notice Small DDSopt performs optimization of texture files by eliminating redundancies, ensuring proper compression format, and recalculating scale-corrected mipmaps using a variety of custom algorithms. Several different types of texture files are used in object modeling in Skyrim, and DDSopt can recognize most types and be told how to treat unknowns using the configuration file supplied in the Prerequisites section.

Both vanilla and modded texture packs are often composed of textures saved in an inefficient compression format in relation to the texture function. This translates into textures often being 2x larger than necessary or worse due to inclusion of redundancies that add no useful information. Like unnecessary white space in this guide, the net effect is that more memory(both RAM and VRAM) is required to render these 'bloated' textures, which in turn costs valuable resources and hampers performance.

In addition to bloat, improperly-formatted textures may also lack important information in the form of mipmap levels required for scaling the texture in game. What are mipmaps? They are smaller copies of a texture that are used for rescaling object details in game as one moves away from them and they get smaller (i.e., rather than dynamically resizing, which would create aliasing artifacts and require more resources).

To optimize the vanilla textures, perform the following steps:

Execute the DDSOpt tool. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
Click the [Browse] button near the top text-box and select the Skyrim - Textures.bsa in the Skyrim/Data folder.
Click the [Browse] button near the bottom text-box and select <Mod Organizer Path>/mods/Vanilla Optimized as the output directory.
Check the "Show Recursive" box below the center text-box.
Click the red [X] to deselect all files.
In the center text box, type "*.dds" and then click [Apply].
Click the green checkmark to select all filtered files.
Clear the center text box and click [Apply].
Click the [Process] button in the bottom right corner.

This instructs DDSOpt to extract and optimize all the files of type .dds to the output directory. Repeat this process for all of the DLC BSAs except the HRDLC extracting them into their own directories such as <Mod Organizer Path>/mods/Dawnguard Optimized, <Mod Organizer Path>/mods/Hearthfires Optimized, etc.

Now that the vanilla assets have been optimized, a different process will be used for the HRDLC to conserve VRAM. The HRDLC consists of 2048 textures and normal maps, the normal maps can be halved in size to save VRAM without noticeable quality loss (unless your REALLY looking for it). Perform the following:

Execute the DDSOpt tool. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
Click the [Browse] button near the top text-box and select the HighResTexturePack01.bsa in the Skyrim/Data folder.
Click the [Browse] button near the bottom text-box and select <Mod Organizer Path>/mods/HRDLC1 Optimized as the output directory.
Check the "Show Recursive" box below the center text-box.
Click the red [X] to deselect all files.
In the center text box, type "*.dds" and then click [Apply].
Click the green checkmark to select all filtered files.
In the center text box, type "*_n.dds" and then click [Apply].
Click the red [X] to deselect all files.
In the center text box, type "*_msn.dds" and then click [Apply].
Click the red [X] to deselect all files.
Clear the center text box and click [Apply].
Click the [Process] button in the bottom right corner.

After this process is complete only the colormap texture .dds files were processed. To process the normal maps to half size, perform the following:

Execute the DDSOpt tool. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
Click the [Browse] button near the top text-box and select the HighResTexturePack01.bsa in the Skyrim/Data folder.
Click the [Browse] button near the bottom text-box and select <Mod Organizer Path>/mods/HRDLC1 Optimized as the output directory.
Check the "Show Recursive" box below the center text-box.
Click the red [X] to deselect all files.
In the center text box, type "*_n.dds" and then click [Apply].
Click the green checkmark to select all filtered files.
In the center text box, type "*_msn.dds" and then click [Apply].
Click the green checkmark to select all filtered files.
Clear the center text box and click [Apply].
Open the "Constraints" tab and select "1024x1024" in the available drop downs for "Resolution Limit".
Click the [Process] button in the bottom right corner.
After processing has completed, select "8192x8192" in the available drop downs for "Resolution Limit".

Repeat both the colormap texture and normal map processes for the HighResTexturePack02.bsa and HighResTexturePack03.bsa. Once this is completed, perform the following steps:

In DDSOpt, uncheck [Behave] > [Raise foliage-map opacity each mip level] as this setting should not be used except for vanilla textures.
Close DDSOpt.
Start Mod Organizer.
Check the box adjacent to all of the newly created folders in the mod list to activate them.
Drag the mods into the order specified below:
*Cleaned Vanilla ESMs
*Skyrim Script Extender
*Vanilla Optimized
*Dawnguard Optimized
*Hearthfire Optimized
*Dragonborn Optimized
*HRDLC1 Optimized
*HRDLC2 Optimized
*HRDLC3 Optimized
Uncheck the HighResTexturePack01.esp, HighResTexturePack02.esp, and HighResTexturePack03.esp in the load order pane as they are no longer required.
Close Mod Organizer.
Navigate to <Mod Organizer Path>/mods and delete the .log files contained within. Optionally, review the contents to review the changes made.

This process has completed the final step to create a stable base upon which to begin adding new content to the game, congratulations! Template:Notice Small

ENB Series Graphics Modification[edit | edit source]

ENB Series Graphic Modification is a graphic enhancement project for multiple games by Boris Vorontsov which can be used to bring much needed post-processing to the world of Skyrim. Effects added by the tool include:

  • Screen Space Ambient Occlusion (SSAO)
  • Screen Space Indirect Lighting (SSIL)
  • Depth Of Field (DOF)
  • Anti-Aliasing
  • Lense FX
  • Bloom
  • High Dynamic Range (HDR)
  • Tone Mapping
  • Sharpening
  • Vignette
  • Sun Rays
  • Detailed Shadows
  • Reflection
  • Memory Reduction and more.

These effects injected into Skyrim by means of a modified d3d9.dll or alternatively through an injector program supplied in the archive and are controlled by an enbseries.ini, enblocal.ini, and a series of .fx files containing shader code. For the purposes of the guide, the d3d9.dll method will be used. Download the 0.229 version from here. To install, perform the following:

Extract the contents of the ENB Series archive to a temporary folder, we will call this ENBTemp for reference.
Open ENB Manager and Changer. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
In the "ENB Version" pane, click [Add]. Navigate to ENBTemp/WrapperVersion, select d3d9.dll, then click [Add].
In the resulting text box type the version number for the ENB you downloaded then click [OK].
Verify that the version you installed is selected in the box.
Remove ENBTemp as the file has been moved by ENB Manager and Changer into an appropriate folder.

Installing the injector is only step one to enabling an ENB. By default, the graphics improvements are generic and not at all tailored for a quality game experience. To rectify this, an ENB preset must be used, the recommended preset is defined below:

Unreal Cinema ENB[edit | edit source]

Author: Unreal Warfare
Version: 0.229 BETA
Special Installation: Extract the contents of the archive to a temporary folder, we will call this UCTemp for reference, then perform the following:

Open ENB Manager and Changer. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
In the "Configs" pane, click [New]. In the resulting text pane type "Unreal Cinema ENB 0.229" then click [OK].
On the "Files" pane, click [Add]. Navigate to UCTemp, select all contents in the folder then click [Add].
Remove UCTemp as the files have been moved to the appropriate location.

Next, download the ENB helper mod from here and extract the contents to a temporary folder named enbseries.

In the "Configs" pane, verify "Unreal Cinema ENB 0.229" is selected in the drop down.
In the "Files" pane click [Add]. Select the "enbseries" temporary folder itself and click [Add].
Remove the enbseries temporary folder as the files have been moved to the appropriate location.

Now configure the enblocal.ini file to be tailored for your system:

Select enblocal.ini in the left files pane of ENB Manager and Changer and click [Edit].
Set the corresponding fields of the [MEMORY] portion in the ini with the results from this tool.
Set VideoMemorySizeMb=X where X is the amount of VRAM your GPU has per the following table:
 1gb VRAM: 1024
 2gb VRAM: 2048
 3gb VRAM: 3072
 4gb VRAM: 4096
 5gb VRAM: 5120
 6gb VRAM: 6144

Now that the ENB has been customized for use with the guide:

In the ENB Manager and Changer window, click the [..] and navigate to your base Skyrim folder (where TESV.exe is located) then click [Set].
Click [Activate] then exit the program by clicking the [X].

ENB Series 0.229 with the Unreal Cinema preset is now installed and configured. The last step will be covered as a part of mod installation, installing the data file.

Initial INI Tweaks[edit | edit source]

The following INI tweaks aim to increase your gameplay and visuals in Skyrim by tweaking the game engine to provide a better than vanilla experience.

SKSE.INI[edit | edit source]

The first step to editing the SKSE.ini is to create it. Perform the following:

Right-click Skyrim Script Extender in your Mod Organizer mod list.
Select "Open In Explorer".
Create and enter a folder named SKSE.
Create and open a text file named SKSE.ini.

Once this file is open to be edited, paste in the following:

[General]
ClearInvalidRegistrations=1

This enables self-healing of rogue updating scripts in saves.

Save and close SKSE.ini then exit explorer.

Skyrim.ini[edit | edit source]

Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify skyrim.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Arrow and Bolt Aiming Tweak[edit | edit source]

This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target).

[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7

Arrow Distance Tweak[edit | edit source]

This tweak will update the distance projectiles can travel to allow for "sniper" bow shots. In Vanilla, after ~4000ft your arrow will simply disappear into thin air.

[Actor]
fVisibleNavmeshMoveDist=12288.0000

Disable Bethesda Splash Video Tweak[edit | edit source]

This tweak will allow you to load directly into the main menu without the annoying Bethesda splash screen video.

[General]
sIntroSequence=

Field of View (FOV) Tweak[edit | edit source]

This tweak increases the amount you can see on the screen.

[Display]
fDefault1stPersonFOV=85.0
fDefaultWorldFOV=85.0

Adjust angle as you see fit, my recommendation is 85 degrees.

Light Pop-In Tweak[edit | edit source]

This tweak helps prevent lighting “pop-in” by pushing back the distance at which the flicker/pulse animation loops begin.

[General]
fFlickeringLightDistance=8192

Ranged/Magic Killcam Tweak[edit | edit source]

This tweak increases the frequency of ranged or magic killcams to 100% as long as it is a killshot. You still may not get killcams 100% of the time, due to Bethesda coding errors post 1.6/1.7 patch but it works fine for me.

[VATS]
fVATSCastingAfterKillDelay=1.2000
uVATSRangedPercentSneak=100
uVATSRangedPercentGlobal=100
bVATSIgnoreProjectileTest=0
bVATSAllowNoKill=0
bVATSMultipleCombatants=1
bVATSForceRanged=1

Alternatively, if you do not like slow motion melee kill cams or ranged kill cams disable them by using the following:

[VATS]
bVATSDisable=1

Shadow Flicker Tweak[edit | edit source]

This tweak fixes the shadow flickering caused by updating sun shadows.

[Display]
fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0

SkyrimPrefs.ini[edit | edit source]

SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Select skyrimprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Fade Distance Tweak[edit | edit source]

This tweak pushes back the distance for grass and shadows to fade. Minor performance hit.

[Display]
fShadowLODStartFade=400.0000

[Grass]
fGrassStartFadeDistance=18000

Floating Point Rendering Tweak[edit | edit source]

This tweak allows Skyrim to use floating point rendering, enabling better light rendering. This is required for ENB Series Graphics Modification to function.

[Display]
bFloatPointRenderTarget=1

Mouse Acceleration Tweak[edit | edit source]

This tweak disables mouse acceleration.

[Controls]
bMouseAcceleration=0

Shadows Tweaks[edit | edit source]

This tweak allows ground self shadowing and shadows on trees.

[Display]
bDrawLandShadows=1
bTreesReceiveShadows=1

The Dovahkiin Comes[edit | edit source]

Dragonborn, huh? Was it your ma or your pa that was the dragon? --Hadvar

With the grueling start of the journey complete, the Dovahkiin strides strongly into the main quest of his journey. In the previous section a profile named "Skyrim Revisisted" was created. This is the profile that will be used for the remainder of the guide. The important points to remember when installing mods are as follows:

  • Mods are sorted into categories and should be installed in the order presented for proper overwrites. Any deviation from a standard installation will be clearly marked.
  • The recommended option/texture size will be specified next to the version number.
  • If installing a mod with compatibility patches for a mod found later in the guide, be sure to disable those esps until after the mod being made compatible is installed.
  • Run BOSS after each mod with an ESM or ESP file to ensure the load order is correct.
  • If a mod is not marked for cleaning in the guide, do not clean it! Some selected ITMs are necessary to ensure proper functionality.
  • Backup a copy of the original mod archives on your computer in case a mod is ever taken down from the Nexus.
  • DDSOpt recommendation will be specified for any mod that should be optimized along with the method to do so. (i.e. Regular, Half Normals, or Resize)

Template:Notice Small

World Expansions[edit | edit source]

This category is for unofficial expansions and quests that add to the richness and story of Skyrim.

Falskaar[edit | edit source]

Author: Alexander J Velicky
Version: 1.1.2
Optionals: Dawnguard Compatibility Plugin
Special Installation: Do not install the following file(s) and/or folder(s):
Main File

  • Falskaar1.1.2ReadMe.txt

Dawnguard Plugin

  • FalskaarDawnguard1.0.0ReadMe.txt

Mod Notes: Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.

DDSOpt Processing Required: (Guide)

  • All: 8192x8192 (default)
Wyrmstooth[edit | edit source]

Author: Jonx0r
Version: 1.9
Special Installation: Do not install the following file(s) and/or folder(s):

  • Wyrmstooth.ini

Mod Notes: The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? A new voice acted questline that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure. The quest begins for players at level 10 and above after you have been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily...

DDSOpt Processing Required: (Guide)

  • All: 8192x8192 (default)

Unofficial Patches[edit | edit source]

The unofficial patch project is a comprehensive bug fixing mod for The Elder Scrolls V: Skyrim, the goal of which is to eventually fix every bug with Skyrim and its DLCs not officially resolved by the developers to the limits of the Creation Kit and other community-developed tools in one easy-to-install package. The features of the unofficial patches include:

  • Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed already, and plenty more on the way.
  • Created by the authors of the Unofficial Oblivion Patch.
  • No unsafe changes (such as deletions of stock objects).
  • Designed to be compatible with as many other mods as possible.
  • Beta-tested with over fifteen thousand downloads.

Unfortunately, many mod authors have not adopted using the unofficial patches as a base for their mod changes and thus many mods overwrite records that contain fixes in them. Resolution of these conflicts using TES5Edit will be covered after mod installation has completed.

Unofficial Skyrim Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 2.0.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial Skyrim Patch.bsl
Unofficial Dawnguard Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 2.0.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial Dawnguard Patch.bsl

Overrides: Unofficial Skyrim Patch

Unofficial Hearthfire Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 2.0.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial Hearthfire Patch.bsl

Overrides: Unofficial Skyrim Patch

Unofficial Dragonborn Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 2.0.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial Dragonborn Patch.bsl

Overrides: Unofficial Skyrim Patch, Unofficial Dawnguard Patch

Unofficial High Resolution Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 1.1.3a
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial High Resolution Patch.esp
  • Unofficial High Resolution Patch.bsl

Overrides: Unofficial Skyrim Patch

Other Fixes[edit | edit source]

Point the Way[edit | edit source]

Author: Arthmoor
Version: 1.0.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • Point The Way.txt

Mod Notes: This mod places road signs at several major intersections that were either lacking signs, or didn't have enough signs to indicate the full extent of where you could travel on a road. In some cases, the smaller towns and villages aren't even mentioned - despite Bethesda having created signs for them! Others that were pointed the wrong way or had the wrong city being represented have been fixed as well.

Skyrim Project Optimization[edit | edit source]

Author: rgabriel15
Version: 1.51 (Full Version)
Optionals(Via Installer):

  • Data

Mod Notes: This mod improves the performance in interiors without changing anything visually in the game by utilizing Occlusion Culling.

User Interface[edit | edit source]

General[edit | edit source]

A Matter of Time - A HUD clock widget[edit | edit source]

Author: SkyAmigo
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):

  • fomod folder
  • AMatterOfTime_Readme.txt

Mod Notes: The mod adds a widget to the HUD which displays the current in game time in two ways: As a picture showing the current time of day and a clock.
Mod Dependencies:

Immersive HUD[edit | edit source]

Author: Gopher
Version: 2.4
Mod Notes: This mod increases immersion by hiding non-essential HUD elements until needed.
Mod Dependencies:

Main Font Replacement[edit | edit source]

Author: Valistar
Version: 2.0 (Centaur Font)
Mod Notes: This mod fixes the ugly modern font that does not befit a fantasy game.

OneTweak[edit | edit source]

Author: Virusek
Version: 2.0.68
Special Installation: Install the following files to <Mod Dir>/SKSE/Plugins:

  • OneTweak.dll
  • OneTweak.ini

Mod Notes: This mod is an SKSE plugin which has the functionality of Borderless Window, Double Cursor Fix, and Race Menu Precache Killer all in one.
Mod Dependencies: SKSE

SkyUI[edit | edit source]

Author: The SkyUI Team
Version: 4.1
Special Installation: You will get a warning about missing SKSE scripts from the installer, ignore these and click [Install].
Mod Notes: This mod replaces the console based UI with a more comprehensive and functional one suitable to a PC environment.
Mod Dependencies: SKSE

Smaller Cursor[edit | edit source]

Author: Lywald
Version: 1.0
Mod Notes: This mod shrinks the cursor so the player can actually see what they are clicking on.

Character Creation[edit | edit source]

CharGen Extension[edit | edit source]

Author: Expired
Version: 2.1.3 (Core) + 2.1.1 (Morphs)
Mod Notes: This mod extends the facial morphs (aka sliders) available when designing your characters face.
Mod Dependencies:

Race Menu[edit | edit source]

Author: Expired
Version: 2.1.5
Optionals: Overlays Plugin v2.0-0
Mod Notes: This mod increases the functionality of the character creation menu and prevents a crash that can occur when using various character modifications.
Mod Dependencies:

Dialogue and Follower Control[edit | edit source]

Better Dialogue Controls[edit | edit source]

Author: ecirbaf
Version: 1.2
Mod Notes: This mod fixes a vanilla user interface issue where selecting dialogue options would behave erratically between the keyboard and mouse.

Extensible Follower Framework[edit | edit source]

Author: Expired
Version: 4.0.0 Beta 6
Mod Notes: This mod expands and improves the follower system and interface.
Mod Dependencies:

The World Of Skyrim[edit | edit source]

ENB Preset Data Files[edit | edit source]

Unreal Cinema ENB[edit | edit source]

Author: Unreal Warfare
Version: 1.17 (Data File)
Special Installation: Do not install the following file(s) and/or folder(s):

  • meshes/plants/hangingelvesear01.nif (Bugfix - All hanging elves ear appear harvested when any one node is harvested.)

Overrides: Unofficial Skyrim Patch
Mod Notes: Data file contains Skyrim Particle Patch for ENB, various other edited meshes/textures, and required shaders for the ENB preset.
Mod Dependencies: Unreal Cinema ENB

General[edit | edit source]

Better Dynamic Snow[edit | edit source]

Author: SparrowPrince and Brumbek
Version: 2.20
Overrides: Unofficial Skyrim Patch
Mod Notes: Changes the ugly, pure-white dynamic snow effect to actually use the default snow texture.

No Stretching[edit | edit source]

Author: Langley
Version: 2.1 (Full)
Overrides: Unofficial Skyrim Patch
Mod Notes: This mod corrects meshes of floors in caves and mines, rubble piles in imperial forts and dwemer ruins, mountains, cliffs, rocks to not stretch textures oddly.

Static Mesh Improvement Mod[edit | edit source]

Author: Brumbek
Version: 1.58 (Main File + Update)
Optionals(Via Installer): Install Everything Dragonborn DLC
Special Installation: After installation, delete the following file(s) and/or folder(s):

  • StaticMeshImprovementMod.esp (This file not needed with Unofficial Skyrim Patch installed.)

Overrides: Better Dynamic Snow, No Stretching, Unofficial Skyrim Patch, Unreal Cinema ENB
Mod Notes: This mod modifies many 3D models and textures to improve their appearance , fix many ugly seams, and to fix other oddities found in Skyrim.

Skyrim Realistic Overhaul[edit | edit source]

No longer available on the Nexus. Link now points to a torrent preoptimized with 1k exterior, 2k interior textures. I am not the author but can verify it is clean, I recommend using uTorrent to download.
Alternate D/L: 1 2
Author: Starac
Version: 1.6
Special Installation: Do not install the following file(s) and/or folder(s):

  • Optimized_readme.txt
  • SRO 1.1 Readme.txt
  • SRO 1.6 Update.txt

Overrides: Unofficial Skyrim Patch
Mod Notes: This mod retextures the majority of Skyrim and is absolutely essential for a great Skyrim visual experience.

Enhanced Lights and FX[edit | edit source]

Author: anamorfus
Version: 0.4.1
Optionals: ELFX - Dawnguard, ELFX - Dragonborn, SMIM Meshes
Optionals(Via Installer):

  • Core Files
  • ELFX - Exteriors

Overrides: Better Dynamic Snow, No Stretching, Static Mesh Improvement Mod, Unofficial Skyrim Patch, Unreal Cinema ENB
Mod Notes: This mod create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc.

Project Parallax Remastered[edit | edit source]

Author: Osmodius
Version: 1.3 (Project Parallax SRO Optional)
Optionals: ELFX Patch 1-3
Special Installation: Do not install the following file(s) and/or folder(s) in ELFX Patch 1-3:

  • meshes/architecture/markarth/mrktemplecrag01.nif (Mesh issue causing see-through walls and odd effects.)

Overrides: Enhanced Lights and FX, Static Mesh Improvement Mod, Unofficial Skyrim Patch, Unreal Cinema ENB
Mod Notes: This is a remastery and expansion of my Project Parallax mod series. This mod covers Whiterun, Solitude, Windhelm, Winterhold, Farms/Villages, Markarth, Roads/Bridges, and Riften.
Parallax Mapping is an effect applied to textures in the game to give the illusion of full 3D depth, the best way to see this effect is to examine it first hand in game.
Mod Dependencies:

Clutter and Miscellaneous[edit | edit source]

Book Covers Skyrim[edit | edit source]

Author: doccdr
Version: 2.1 (Loose Files)
Optionals(Via Installer):

  • Book Covers Skyrim
  • Book Covers Dawnguard
  • Book Covers Hearthfire
  • Book Covers Dragonborn
  • Textures - Desaturated
  • Notes - Watermarks and Borders

Mod Notes: This mod is a high quality retexture of all the readable books, journals, and notes in Skyrim. It gives each book and journal its own unique cover and adds many additional paper styles to the notes.

Hold Border Banners[edit | edit source]

Author: Thicketford
Version: 1.0
Mod Notes: This mod adds banners along roadsides at the boundaries of two holds. The banner you see will show you which hold you are entering. If you're not sure what the banner represents, just walk up to it and it will show the name of the hold.

HQ Paper[edit | edit source]

Author: Anarin
Version: 2.3
Overrides: Book Covers Skyrim
Mod Notes: This mod adds new paper to various objects in the world of Skyrim. The items included are: Books, notes, business ledgers, rolls of paper, scrolls, battle maps and the corresponding world objects (such as open books, notes on the wall, etc).

Roadsigns Redone[edit | edit source]

Author: Hanaisse
Version: 1.1
Mod Notes: This mod improves the look of the road signs.

Windmills Resized[edit | edit source]

Author: Pfaffendrill
Version: 1.1
Mod Notes: This little mod resizes the fan of windmills to a more realistic level.

Landscape and Environment[edit | edit source]

Ash Rocks[edit | edit source]

Author: michaelrw
Version: 1.2.1 Ash Rocks + 0.3.BETA Sulfur Rocks
Optionals(Via Installer):

  • SMIM - Less Ash
  • New (Dense) 2k
  • Finalize

Mod Notes: This mod adds proper ash in appropriate locations on certain mountains and rocks in the Dragonborn DLC.

BOSS Masterlist Update Required: (Updating Guide)

  • SulfurRocks.esp AFTER AshRocks.esp
Dynamic Snow For Map[edit | edit source]

Author: Hritik Vaishnav -SkyrimENB
Version: V8 (Type 2)
Mod Notes: This mod improves the look of the dynamic snow on the world map.

Enhanced Distant Terrain 2 - Trudgement Day[edit | edit source]

Author: SparrowPrince
Version: 1.3 (Both Main Files)
Mod Notes: This mod basically takes 6000+ LOD textures and applies the most amount of noise possible without making the landscape look too dark. The noise makes the terrain look more detailed than it actually is in the distance.

A Quality World Map - With Roads[edit | edit source]

Author: IcePenguin
Version: 8.0
Optionals(Via Installer):

  • Quality Map(HiRes) - All Roads
  • Do NOT install Clear Map Add-on

Overrides: Enhanced Distant Terrain 2 - Trudgement Day
Mod Notes: This mod increases the world map texture quality and adds roads which should be documented on any good map.
Mod Dependencies: High Quality 3D Map

HD Enhanced Terrain[edit | edit source]

Author: Hritik Vaishnav
Version: PRO (Blended)
Mod Notes: This mod gives a more detailed "grass-like" effect to terrain at long-distance.

HD Stone Quarry and Clay Deposit for Hearthfire[edit | edit source]

Author: skyrimaguas
Version: 1.0 (2K)
Mod Notes: High definition texture and mesh replacers for the Stone Quarry and Clay Deposit resources added by the Hearthfire DLC which until now has very few replacers available (none for the clay deposit yet). These are hand-made, high-quality textures done from scratch. Meshes are also modified to reduce the stretching (obvious in vanilla) and to enable Parallax effect.

High Quality 3D Map[edit | edit source]

Author: Ethatron
Version: 2.0 (Meshes Hi-Res and Normals Original)
Optionals(Normals Original): 04 - Ultra 2048x2048
Special Installation: Do not install the following file(s) and/or folder(s) in Meshes Hi-Res:

  • Docs folder
  • HQ3DMap.txt

Mod Notes: This mod increases the accuracy of the world map terrain.

High Quality LODs[edit | edit source]

Author: Ethatron
Version: 2.1 (Meshes Hi-Res + Normals Original)
Optionals(In Archive):
Normals Original:

  • 03 - High 256x256

Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • HQLODs.txt

Mod Notes: This mod is a replacer for all of the landscape LOD meshes and normals.

Moss Rocks[edit | edit source]

Author: SparrowPrince
Version: 1.4
Optionals(Via Installer):

  • Moss Rocks - Static Mesh Improvment Mod

Mod Notes: This mod adds moss in appropriate locations on certain mountain and stream rocks.

Moss Rocks - Dragonborn DLC Addon[edit | edit source]

Author: michaelrw and SparrowPrince
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • docs folder

Mod Notes: This mod expands the functionality of Moss Rocks to the Dragonborn DLC.
Mod Dependencies: Moss Rocks

Realistic Water Two[edit | edit source]

Author: Isoku
Version: 1.101
Optionals(Via Installer):

  • Core Files
  • High
  • Default
  • Legendary
  • Wyrmstooth (Both)
  • Falskaar (Both)

Overrides: No Stretching, Static Mesh Improvement Mod, Unreal Cinema ENB
Mod Notes: This is Realistic Water Textures revived and remade from scratch. New water surface textures were carefully crafted in an attempt to imitate the fluid motion of water. Lake, pond, river and ocean water are now visually and aurally distinct from each other. Various water effects have also been modified.

SkyFalls and SkyMills - Animated Distant Waterfalls and WindMills[edit | edit source]

Author: SjoertJansen
Version: 2.0 (Total Edition YES Falskaar)
Optionals: Skymills - Project Parallax Remastered Patch
Special Installation: Copy the following meshes from Realistic Water Two, then moving them to a new mod directory and rename them as specified:

  • <Realistic Water Two>/meshes/effects/fxwaterfallbodyslope.nif -> <SkyFalls - RWT Patch>/meshes/effects/fxwaterfallbodyslopeSF.nif
  • <Realistic Water Two>/meshes/effects/fxwaterfallbodytall.nif -> <SkyFalls - RWT Patch>/meshes/effects/fxwaterfallbodytallSF.nif
  • <Realistic Water Two>/meshes/effects/fxwaterfallbodytall02.nif -> <SkyFalls - RWT Patch>/meshes/effects/fxwaterfallbodytall02SF.nif

The author will be doing a formal fix/patch once he is back from holiday. Be sure to increase particle count per the Post Install INI Tweaks so fire spells do not act oddly around waterfalls.
Overrides: Falskaar, Realistic Water Two, Unofficial High Resolution Patch
Mod Notes: This mod fixes those ugly static LOD waterfalls, windmills, and water mills with animated ones that look proper.

Skyrim Flora Overhaul[edit | edit source]

Author: Vurt
Version: 1.86 (Regular Edition + LOD Regular Edition Update)
Overrides: Skyrim Realistic Overhaul, Unreal Cinema ENB
Mod Notes: This mod overhauls the Skyrim landscape with better looking flora.

The Skyrim Distance Overhaul[edit | edit source]

Author: Grieche
Version: 1.0
Optionals(Via Installer):

  • S.D.O Full-Lod - Giant Campfires Beta
  • S.D.O Full-Lod - Whiterun Creeks Beta
  • S.D.O Full-Lod - Morthal Swamp Trees Complete

Overrides: Unofficial High Resolution Patch
Mod Notes: This mod adds thousands of polygon-reduced objects to the distant-LOD of Skyrim to improve LOD quality.

TES5Edit Cleaning Required: (Cleaning Guide)

  • SDO Full-LOD - Giant Campfires.esp (12 ITMs, 0 UDRs)
  • SDO Full-LOD - The Morthal Swamp Complete.esp (129 ITMs, 0 UDRs)
  • SDO Full-LOD - Whiterun Trundra Creeks.esp (39 ITMs, 0 UDRs)
Vivid Landscapes - Cliffs and Creeks[edit | edit source]

Author: Aron
Version: 2.3 (2048)
Optionals(In Archive): Optional Tundra Ground
Overrides: Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Patch
Mod Notes: This mod adds a high quality texture which enhances the tundra & reach landscapes with different details like plants, lichen, etc. There are no "real" 3D-objects, but realized by detailed normal-mapping & parallax effect.

Vivid Landscapes - Dungeons and Ruins[edit | edit source]

Author: Aron
Version: 1.7 (2048)
Optionals: Better Dynamic Snow Compatibility Patch, SMIM Compatibility Patch, Enhanced Lights and FX Compatibility Patch
Special Installation: Do not install the following file(s) and/or folder(s):
Main File

  • clutter/ruins/ruins_largechest.nif (Not part of SMIM patch yet, allow SMIM to be used instead.)
  • clutter/ruins/ruins_smallchest.nif (Not part of SMIM patch yet, allow SMIM to be used instead.)

Overrides: Better Dynamic Snow, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Patch
Mod Notes: This mod is an overhaul of Nordic dungeons and ruins, it adds a set of textures and - more important - a set of edited meshes enhanced with parallax depth-effect.

Vivid Landscapes - Tundra Moss Revised[edit | edit source]

Author: Aron
Version: 1.3 (Yellow 1024)
Optionals: SMIM Compatibility Patch
Special Installation: In the SMIM Compatibility Patch install the higher poly mesh.
Overrides: No Stretching, Skyrim Realistic Overhaul, Vivid Landscapes - Rocking Stones and Mountains Parallax
Mod Notes: This mod replaces the blurry vanilla tundra moss with realistic looking tundra moss.

Vivid Landscapes - Volcanic Area[edit | edit source]

Author: Aron
Version: 1.6 (2048)
Overrides: Skyrim Realistic Overhaul, Unreal Cinema ENB
Mod Notes: This mod adds a high quality texture which enhances the hot springs & creeks with different details like plants, lichen, insect nests etc. There are no "real" 3D-objects, but realized by detailed normal-mapping & parallax effect.

Modified and Expanded Quests[edit | edit source]

Alternate Start - Live Another Life[edit | edit source]

Author: Arthmoor
Version: 2.3.3b
Special Installation: Do not install the following file(s) and/or folder(s):

  • Alternate Start - Live Another Life.bsl
  • Alternate Start - Live Another Life.txt

Mod Notes: Misery and despair have haunted you all your life. Just when you thought it couldn't get any worse, you've been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It's been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you're running out of food. At least you have that leak in the wall for water. It seems as though you've been forgotten, soon to rot away and die. The eight have forsaken you! Or... have they?

Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!

Gildergreen Regrown[edit | edit source]

Author: Arthmoor
Version: 1.2.5
Special Installation: Do not install the following file(s) and/or folder(s):

  • Gildergreen Regrown.txt

Mod Notes: Danica asked you for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced you to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree you helped get rid of.

The Paarthurnax Dilemma[edit | edit source]

Author: Arthmoor
Version: 1.2.5
Special Installation: Do not install the following file(s) and/or folder(s):

  • The Paarthurnax Dilemma.bsl
  • The Paarthurnax Dilemma.txt

Mod Notes: Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like you should have been able to put your foot down and make them see reason? Well now you can!

The Creatures Of Skyrim[edit | edit source]

Animal Companions and Mounts[edit | edit source]

Convenient Horses[edit | edit source]

Author: Alek
Version: 4.9
Mod Notes: This mod is a much needed horse overhaul for Skyrim featuring horse armor, follower horses, and a multitude of horse commands.
Mod Dependencies:

The People of Skyrim[edit | edit source]

Beards, Brows, and Hair[edit | edit source]

Beards[edit | edit source]

Author: Hvergelmir
Version: 2.0 (High)
Mod Notes: This mod replaces the existing beards with high resolution hand painted beards that are true to the vanilla style, but look so much more photo realistic. Beards also feature added beard styles that were present in the Skyrim files, but not enabled in game.

Brows[edit | edit source]

Author: Hvergelmir
Version: 2.0 (High)
Mod Notes: This mod replaces the existing eyebrows with high resolution hand painted eyebrows that are true to the vanilla style, but look so much more photo realistic. Brows also feature added brow styles that will be added along the way as the mod develops.

More Realistic Hair[edit | edit source]

Author: Ichibu
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • readme.txt

Mod Notes: This mod retextures hair for a more realistic appearance.

Superior Lore-Friendly Hair[edit | edit source]

Author: skyrimaguas
Version: 2.01 (All-In-One)
Optionals(Via Installer):

  • Rough (2k Size)

Overrides: More Realistic Hair

NPCs[edit | edit source]

OBIS - Organized Bandits in Skyrim[edit | edit source]

Author: Indigoblade aka Zeran Havik or cc229321
Version: 1.503a
Optionals: OBIS FALSKAAR COMP PATCH
Special Installation: Do not install the following file(s) and/or folder(s):

  • OBIS README.TXT

Mod Notes: Lets admit it, bandits suck at life. They are a little better than aggressive townspeople. Bandits are supposed to be a feared and constant threat throughout the lands of Skyrim. This mod aims to make them an actual threat. Adds approximately 1172 new, individual, hand-made bandits, all with different faces so that you might never see the same person twice!
Mod Dependencies: Falskaar

TES5Edit Cleaning Required: (Cleaning Guide)

  • OBIS.esp (3 ITMs, 0 UDRs)

The Armory of Skyrim[edit | edit source]

The Symphony of Skyrim[edit | edit source]

General[edit | edit source]

Audio Overhaul for Skyrim[edit | edit source]

Author: David Jegutidse
Version: 1.4
Mod Notes: This mod is an extensive sound overhaul aiming to make the soundscape more immersive, clear, responsive, impactful and ultimately fun, while always aiming for maximum compatibility, performance and coherency with the main game.

Audio Overhaul for Skyrim - Patches[edit | edit source]

Author: michaelrw
Version: 1.4 (Complete - Legendary Version - Dawnguard and Dragonborn Optional)
Optionals: Realistic Water Two - Patch
Overrides: Audio Overhaul for Skyrim
Mod Notes: This mod is a collection of compatibility patches for the popular sound mod, Audio Overhaul for Skyrim. Mod Dependencies: Audio Overhaul for Skyrim

BOSS Masterlist Update Required: (Updating Guide)

  • OVERRIDE AOS_RWT Patch.esp BOTTOM Compatibility Patches

How The Game Is Played In Skyrim[edit | edit source]

Basic Needs and Survival[edit | edit source]

Frostfall - Hypothermia Camping Survival[edit | edit source]

Author: Chesko
Version: 2.5
Optionals: 2048x2048 HD Travel Cloak Fur Texture
Mod Notes: The three main components of Frostfall are Hypothermia, Cold Water Survival, and Camping Equipment. The primary objective of this mod is to add a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. An immersion mod should never get in the way of having fun. Frostfall uses a sophisticated system to track your location, weather, time of day, worn clothing, and more, to determine your current condition, in a seamless and immersive way. It also features a large variety of craftable camping equipment, including craftable torches. It is highly customizable, and very compatible with most other mods.
Mod Dependencies:

Travel[edit | edit source]

Touring Carriages[edit | edit source]

Author: DayDreamer
Version: 2.0.6
Special Installation: Do not install the following file(s) and/or folder(s):

  • TouringCarriages.bsl

Mod Notes: This mod adds moving carriages to the world of Skyrim. Contact your local carriage driver for a ride today!

Final Steps[edit | edit source]

Eventually...

Post Install INI Tweaks[edit | edit source]

Some mods installed during the previous section require ini tweaks to be used for proper operation.

SKSE.INI[edit | edit source]

The first step to editing the SKSE.ini is to create it. Perform the following:

Right-click Skyrim Script Extender in your Mod Organizer mod list.
Select "Open In Explorer".
Navigate to <Mod Dir>/SKSE and open SKSE.ini.

Once this file is open to be edited, add the followingthe following:

[Display]
iTintTextureResolution=2048

This enables high resolution tint masks.

Save and close SKSE.ini then exit explorer.

Skyrim.ini[edit | edit source]

Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify skyrim.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Grass Per Texture Tweak[edit | edit source]

This tweak allows more grasses to load per texture tile. This tweak is required for Skyrim Flora Overhaul.

[Grass]
iMaxGrassTypesPerTexure=7

SkyrimPrefs.ini[edit | edit source]

SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Select skyrimprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Particle Density Tweak[edit | edit source]

This tweak increases the particles allowed to be displayed at any one time at the cost of performance. This tweak is required for SkyFalls and SkyMills - Animated Distant Waterfalls and WindMills.

[Particles]
iMaxDesired=8000

Shadow Map Resolution Tweak (Performance Option)[edit | edit source]

This tweak decreases ultra shadow resolution with minor visual degradation, however the jump in framerate and general stability is large.

[Display]
iShadowMapResolution=2048

BOSS[edit | edit source]

Better Oblivion Sorting Software, or BOSS, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and do this every time you change mods with an esp):

Start Mod Organizer.
Select BOSS in the executable selection box and click [Run]. Your default browser will be launched and a summary of the mod load order is displayed.
Close your browser.

All mods currently installed will now be ordered based upon the master list downloaded by the tool and the userlist that was created while installing mods in this guide.

Conflict Resolution[edit | edit source]

Various mods will conflict with each other in one way or another, this section deals with fixing them. These edits can be placed in one or more new ESP files. For the purposes of this guide, all changes will be referenced as being placed into SR Conflict Resolution.esp.

Book[edit | edit source]

TBD - NONE CURRENTLY

Cell[edit | edit source]

Block 0 > Sub-Block 1 > 000580A2 WhiterunJail02[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Ambient color fix, Location fix, Music fix, and Imagespace fix from unofficial patches was not properly forwarded.

Block 0 > Sub-Block 2 > 0002D3E8 GoldenglowEstate02[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Ownership fix from unofficial patches was not properly forwarded.

Block 0 > Sub-Block 6 > 00097298 WindhelmPalaceUpstairs02[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Name fix from unofficial patches was not properly forwarded.

Block 0 > Sub-Block 8 > 000DDF7C AnisesCabin01[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 1 > Sub-Block 2 > 00013A89 DawnstarBarracks[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 1 > Sub-Block 6 > 00097299 WindhelmPalaceUpstairs01[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Unofficial Dawnguard Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Dawnguard Patch.esp.
Problem Resolved: Name fix from unofficial patches was not properly forwarded.

Block 1 > Sub-Block 9 > 00013813 WinterholdRanmirshouse[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Unofficial Hearthfire Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Hearthfire Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 2 > Sub-Block 0 > 00013A76 FalkreathGrayPineGoods[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Unofficial Hearthfire Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)

Conflict Resolution: Use record from Unofficial Hearthfire Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 2 > Sub-Block 4 > 00016BD6 RiftenBollisHouse[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Flags fix from unofficial patches was not properly forwarded.

Block 2 > Sub-Block 4 > 0703929E DLC2RRBulwarkCave[edit | edit source]

Conflicting Module(s):

  • Unofficial Dragonborn Patch.esp (Mod)
  • ELFX - Dragonborn.esp (Mod)

Conflict Resolution: Use record from ELFX - Dragonborn.esp and move XCCM from Unofficial Dragonborn Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 2 > Sub-Block 5 > 00087764 HighHrothgar[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Encounter Zone fix from unofficial patches was not properly forwarded.

Block 2 > Sub-Block 8 > 07017EBE DLC2RRSeverinHouse[edit | edit source]

Conflicting Module(s):

  • Unofficial Dragonborn Patch.esp (Mod)
  • ELFX - Dragonborn.esp (Mod)

Conflict Resolution: Use record from ELFX - Dragonborn.esp and move XCMO from Unofficial Dragonborn Patch.esp.
Problem Resolved: Music fix from unofficial patches was not properly forwarded.

Block 3 > Sub-Block 0 > 000EEC53 BlackreachZCell08[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Encounter Zone fix from unofficial patches was not properly forwarded.

Block 3 > Sub-Block 2 > 000161FF GoldenglowEstate01[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Ownership fix from unofficial patches was not properly forwarded.

Block 3 > Sub-Block 5 > 000CAB91 WinterholdCollegeHallofAttainment[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Flags fix and Sky/Weather fix from unofficial patches was not properly forwarded.

Block 4 > Sub-Block 0 > 00013A78 FalkreathDengeirsHall[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 4 > Sub-Block 1 > 000152BA BleakcoastCave01[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 4 > Sub-Block 3 > 07018276 DLC2RRBulwark[edit | edit source]

Conflicting Module(s):

  • Unofficial Dragonborn Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)

Conflict Resolution: Use record from Unofficial Dragonborn Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 5 > Sub-Block 3 > 0001526B GreywaterGrotto01[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 5 > Sub-Block 8 > 0007FCDD BlackreachSewer01[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 5 > Sub-Block 8 > 07017EC1 DLC2RRMorvaynManor[edit | edit source]

Conflicting Module(s):

  • Unofficial Dragonborn Patch.esp (Mod)
  • ELFX - Dragonborn.esp (Mod)

Conflict Resolution: Use record from ELFX - Dragonborn.esp and move XCMO from Unofficial Dragonborn Patch.esp.
Problem Resolved: Music fix from unofficial patches was not properly forwarded.

Block 6 > Sub-Block 2 > 0001677A WindhelmBloodworks[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Music fix from unofficial patches was not properly forwarded.

Block 6 > Sub-Block 3 > 0001526C GraywinterWatch01[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 6 > Sub-Block 3 > 0002D524 Angarvunde03[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 6 > Sub-Block 6 > 0005A01A CidhnaMine03[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Encounter Zone fix from unofficial patches was not properly forwarded.

Block 6 > Sub-Block 7 > 00015230 PinepeakCavern01[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Encounter Zone fix from unofficial patches was not properly forwarded. ELFX also had an incorrect XLCW record.

Block 6 > Sub-Block 7 > 07019AD8 DLC2RRBulwark02[edit | edit source]

Conflicting Module(s):

  • Unofficial Dragonborn Patch.esp (Mod)
  • ELFX - Dragonborn.esp (Mod)

Conflict Resolution: Use record from ELFX - Dragonborn.esp and move XCCM from Unofficial Dragonborn Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 6 > Sub-Block 8 > 00022F52 Forelhost03[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 6 > Sub-Block 8 > 07017EC2 DLC2RRCresciusHouse[edit | edit source]

Conflicting Module(s):

  • Unofficial Dragonborn Patch.esp (Mod)
  • Book Covers Dragonborn.esp (Mod)
  • ELFX - Dragonborn.esp (Mod)

Conflict Resolution: Use record from ELFX - Dragonborn.esp and move XCMO from Unofficial Dragonborn Patch.esp.
Problem Resolved: Music fix from unofficial patches was not properly forwarded.

Block 6 > Sub-Block 9 > 00013818 WinterholdJarlsLonghouse[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 7 > Sub-Block 4 > 0001F7B3 KolskeggrMinePavosHouse[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 7 > Sub-Block 6 > 00015227 ReachcliffCave01[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 7 > Sub-Block 8 > 07017EC3 DLC2RRTemple[edit | edit source]

Conflicting Module(s):

  • Unofficial Dragonborn Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • ELFX - Dragonborn.esp (Mod)

Conflict Resolution: Use record from ;;ELFX - Dragonborn then move the XMCO record from Unofficial Dragonborn Patch.esp.
Problem Resolved: Music fix from unofficial patches was not properly forwarded.

Block 8 > Sub-Block 1 > 0001382E ShorsStoneRedbellyMine[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Fog and Template fix from unofficial patches was not properly forwarded.

Block 8 > Sub-Block 2 > 000A9194 RebelsCairn01[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 8 > Sub-Block 4 > 000EF324 FalkreathBarracksJail[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Water height fix and Sky/Weather fix from unofficial patches was not properly forwarded.

Block 9 > Sub-Block 1 > 0002D3E7 GoldenglowEstate03[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Ownership fix from unofficial patches was not properly forwarded.

Block 9 > Sub-Block 1 > 07018F4B DLC2SVGreathall[edit | edit source]

Conflicting Module(s):

  • Unofficial Dragonborn Patch.esp (Mod)
  • ELFX - Dragonborn.esp (Mod)

Conflict Resolution: Use record from ELFX - Dragonborn.esp and move XLCW from Unofficial Dragonborn Patch.esp.
Problem Resolved: Water Height fix from unofficial patches was not properly forwarded.

Block 9 > Sub-Block 4 > 000EF325 FalkreathBarracks[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 9 > Sub-Block 8 > 000BA599 BrokenOarGrotto01[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Block 9 > Sub-Block 9 > 00013A73 FalkreathLodsHouse[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Skyrim Project Optimization - Full Version.esm (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Sky/Weather fix from unofficial patches was not properly forwarded.

Dialog Topic[edit | edit source]

000D2A42 > 000D2A4E[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • TouringCarriages.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp then move NAM1 from Unofficial Skyrim Patch.esp.
Problem Resolved: Subtitle fix from unofficial patches was not forwarded properly.

000D2A42 > 000D2A4F[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • TouringCarriages.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp then move NAM1 from Unofficial Skyrim Patch.esp.
Problem Resolved: Subtitle fix from unofficial patches was not forwarded properly.

Factions[edit | edit source]

0001BCC0 BanditFaction[edit | edit source]

Conflicting Module(s):

  • Alternate Start - Live Another Life.esp (Mod)
  • OBIS FALSKAAR PATCH.esp (Mod)

Conflict Resolution: Use record from OBIS FALSKAAR PATCH.esp then move "ARTHLALBanditVampireFaction" XNAM from Alternate Start - Live Another Life.esp.
Problem Resolved: Bandits from Falskaar spawned in Skyrim were attacking the player despite using the bandit start.

0003E691 WolfFaction[edit | edit source]

Conflicting Module(s):

  • Falskaar.esm (Mod)
  • Alternate Start - Live Another Life.esp (Mod)

Conflict Resolution: Use record from Falskaar.esm then move "ARTHLALBanditVampireFaction" XNAM from Alternate Start - Live Another Life.esp.
Problem Resolved: Falskaar wolves and Skyrim wolves were attacking each other.

XX072A5 FSMQ05ABanditFaction[edit | edit source]

Conflicting Modules(s):

  • Alternate Start - Live Another Life.esp (Mod)
  • OBIS FALSKAAR PATCH.esp (Mod)

Conflict Resolution: Use record from OBIS FALSKAAR PATCH.esp then Add a new XNAM record by right clicking the Relations line. In the new blank XNAM, add the Faction reference for "ARTHLALBanditVampireFaction"(obtained from 0001BCC0) and set Group Combat Reaction to "Friend".
Problem Resolved: Bandits from Falskaar spawned in Skyrim were attacking the player despite using the bandit start.

XX0A07F4 FSSQ01BanditFaction[edit | edit source]

Conflicting Modules(s):

  • Alternate Start - Live Another Life.esp (Mod)
  • OBIS FALSKAAR PATCH.esp (Mod)

Conflict Resolution: Use record from OBIS FALSKAAR PATCH.esp then Add a new XNAM record by right clicking the Relations line. In the new blank XNAM, add the Faction reference for "ARTHLALBanditVampireFaction"(obtained from 0001BCC0) and set Group Combat Reaction to "Friend".
Problem Resolved: Bandits from Falskaar spawned in Skyrim were attacking the player despite using the bandit start.

XX0FE34A FalskaarBanditFaction[edit | edit source]

Conflicting Modules(s):

  • Alternate Start - Live Another Life.esp (Mod)
  • OBIS FALSKAAR PATCH.esp (Mod)

Conflict Resolution: Use record from OBIS FALSKAAR PATCH.esp then Add a new XNAM record by right clicking the Relations line. In the new blank XNAM, add the Faction reference for "ARTHLALBanditVampireFaction"(obtained from 0001BCC0) and set Group Combat Reaction to "Friend".
Problem Resolved: Bandits from Falskaar spawned in Skyrim were attacking the player despite using the bandit start.

Leveled NPC[edit | edit source]

Normally, these are merged by Wrye Bash. In certain cases, that automatic merge can fail and resolution will be placed here. Note that the ESP containing the edited list must have [Delev] and [Relev] bash tags on it.

TBD - NONE CURRENTLY

Non-Player Character (Actor)[edit | edit source]

0001E60D EncBandit04TemplateMelee[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Unofficial Dragonborn Patch.esp (Mod)
  • OBIS.esp (Mod)

Conflict Resolution: Use record from OBIS.esp then move QNAM from Unofficial Dragonborn Patch.esp.
Problem Resolved: Texture lighting fix from unofficial patches was not properly forwarded.

00039D31 EncBandit01TemplateMagic[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • OBIS.esp (Mod)

Conflict Resolution: Use record from OBIS.esp then move the Tint Layers from Unofficial Skyrim Patch.esp.
Problem Resolved: Tint Layers fix from unofficial patches was not properly forwarded.

0003DE60 EncBandit04Melee2HNordM[edit | edit source]

Conflicting Module(s):

  • Dragonborn.esm
  • OBIS.esp (Mod)

Conflict Resolution: Use record from OBIS.esp then move the Tiny Layers from Dragonborn.esm.
Problem Resolved: Tint Layers from Dragonborn.esm was not forwarded properly.

XX01E807 DLC2EncBandit01TemplateMagic[edit | edit source]

Conflicting Module(s):

  • Unofficial Dragonborn Patch.esp (Mod)
  • OBISDB.esp (Mod)

Conflict Resolution: Use record from OBISDB.esp then move Responsibility from Unofficial Dragonborn Patch.esp.
Problem Resolved: AI fix from unofficial patches was not properly forwarded.

XX01E815 DLC2EncBandit01TemplateMissile[edit | edit source]

Conflicting Module(s):

  • Unofficial Dragonborn Patch.esp (Mod)
  • OBISDB.esp (Mod)

Conflict Resolution: Use record from OBISDB.esp then move Responsibility from Unofficial Dragonborn Patch.esp.
Problem Resolved: AI fix from unofficial patches was not properly forwarded.

Scroll[edit | edit source]

000A449E EbonyFleshScroll[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Chesko_Frostfall.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Keyword fix from the unofficial patches was not properly forwarded.

Static[edit | edit source]

00075046 FarmInnDestroyed01Snow[edit | edit source]

Conflicting Module(s):

  • Dawnguard.esm
  • Better Dynamic Snow.esp (Mod)

Conflict Resolution: Use record from Dawnguard.esm then move DNAM from Better Dynamic Snow.esp.
Problem Resolved: New model added by Dawnguard was not properly forwarded.

Weather[edit | edit source]

0300959F SoulCairnAurora[edit | edit source]

Conflicting Module(s):

  • Unofficial Dawnguard Patch.esp (Mod)
  • ELFX - Dawnguard.esp (Mod)

Conflict Resolution: Use record from Unofficial Dawnguard Patch.esp then move NAM0 and Directional Ambient Lighting Colors from ELFX - Dawnguard.esp.
Problem Resolved: Sound fix from unofficial patches was not properly forwarded.

Worldspace[edit | edit source]

0000003C Tamriel[edit | edit source]

Conflicting Module(s): Too many to count
Conflict Resolution: Use record from Dragonborn.esm.
Problem Resolved: Unknown, record is referred to as Map Height Data.

0000003C Tamriel > 00000D74[edit | edit source]

Conflicting Module(s): Too many to count
Conflict Resolution: Use record from Dawnguard.esm.
Problem Resolved: Regions added by Dawnguard were not properly forwarded.

0000003C Tamriel > 00000D74 > Persistent > 00048071[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • SDO Full-LOD - Whiterun Tundra Creeks.esp (Mod)

Conflict Resolution: Use record from SDO Full-LOD - Whiterun Tundra Creeks.esp and move DATA from Unofficial Skyrim Patch.esp.
Problem Resolved: Position/Orientation fix from unofficial patches was not properly forwarded.

0000003C Tamriel > Block -2, 1 > Sub-Block -5, 4 > 000018F5[edit | edit source]

Conflicting Module(s):

  • Dawnguard.esm
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from Dawnguard.esm.
Problem Resolved: Region from Dawnguard were not properly forwarded.

0000003C Tamriel > Block -2, 1 > Sub-Block -5, 4 > 000018F6[edit | edit source]

Conflicting Module(s):

  • Dawnguard.esm
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from Dawnguard.esm.
Problem Resolved: Region from Dawnguard were not properly forwarded.

0000003C Tamriel > Block -2, 1 > Sub-Block -5, 4 > 00001913[edit | edit source]

Conflicting Module(s):

  • Dawnguard.esm
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from Dawnguard.esm.
Problem Resolved: Region from Dawnguard were not properly forwarded.

0000003C Tamriel > Block -2, 1 > Sub-Block -5, 4 > 00001933[edit | edit source]

Conflicting Module(s):

  • Dawnguard.esm
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from Dawnguard.esm.
Problem Resolved: Region from Dawnguard were not properly forwarded.

0000003C Tamriel > Block -1, -1 > Sub-Block -2, -2 > 00009AD8 GraniteHillCrossroadFalkreath[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Point The Way.esp (Mod)
  • TouringCarriages.esp (Mod)
  • SFO - Expanded Diversity.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp.
Problem Resolved: Editor ID was not forwarded from Touring Carriages.

0000003C Tamriel > Block -1, -1 > Sub-Block -2, -1 > 00009AB7 GraniteHillCrossroadDragonMound[edit | edit source]

Conflicting Module(s):

  • TouringCarriages.esp (Mod)
  • SFO - Expanded Diversity.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp.
Problem Resolved: Editor ID was not forwarded from Touring Carriages.

0000003C Tamriel > Block -1, -1 > Sub-Block -2, -1 > 00009AB8 GraniteHillCrossroadMarkarth[edit | edit source]

Conflicting Module(s):

  • HoldBorderBanners.esp Mod)
  • TouringCarriages.esp (Mod)
  • SFO - Expanded Diversity.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp.
Problem Resolved: Editor ID was not forwarded from Touring Carriages.

0000003C Tamriel > Block -1, -1 > Sub-Block -1, -2 > 00009BB4 IlinaltaView24[edit | edit source]

Conflicting Module(s):

  • TouringCarriages.esp (Mod)
  • SFO - Expanded Diversity.esp (Mod)
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp then move XCWT from RealisticWaterTwo.esp.
Problem Resolved: Editor ID and Location was not forwarded from Touring Carriages.

0000003C Tamriel > Block -1, -1 > Sub-Block -1, -2 > 00009BB5 POIPineForest24[edit | edit source]

Conflicting Module(s):

  • TouringCarriages.esp (Mod)
  • SFO - Expanded Diversity.esp (Mod)
  • ELFX - Exteriors.esp (Mod)
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp then move XCWT from RealisticWaterTwo.esp.
Problem Resolved: Location was not forwarded from Touring Carriages.

0000003C Tamriel > Block -1, -1 > Sub-Block -1, -2 > 00009BB6 IlinaltaView13[edit | edit source]

Conflicting Module(s):

  • TouringCarriages.esp (Mod)
  • SFO - Expanded Diversity.esp (Mod)
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp then move XCWT from RealisticWaterTwo.esp.
Problem Resolved: Editor ID and Location was not forwarded from Touring Carriages.

0000003C Tamriel > Block -1, -1 > Sub-Block -1, -2 > 00009BB7 POIPineForest13[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • TouringCarriages.esp (Mod)
  • SFO - Expanded Diversity.esp (Mod)
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp then move XCWT from RealisticWaterTwo.esp.
Problem Resolved: Location was not forwarded from Touring Carriages.

0000003C Tamriel > Block -1, 0 > Sub-Block -3, 1 > 0000944C RobbersGorgeExterior03[edit | edit source]

Conflicting Module(s):

  • Dragonborn.esm
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Dragonborn.esm.
Problem Resolved: Unknown, record is referred to as Map Height Data.

0000003C Tamriel > Block -1, 0 > Sub-Block -3, 1 > 000093EC ChillwindDepthsView[edit | edit source]

Conflicting Module(s):

  • TouringCarriages.esp (Mod)
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp then move XCWT from RealisticWaterTwo.esp.
Problem Resolved: Editor ID and Location was not forwarded from Touring Carriages.

0000003C Tamriel > Block -1, 0 > Sub-Block -3, 2 > 000092BE SolitudeExteriorJunction[edit | edit source]

Conflicting Module(s):

  • TouringCarriages.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp.
Problem Resolved: Editor ID was not forwarded from Touring Carriages.

0000003C Tamriel > Block -1, 0 > Sub-Block -3, 2 > 00009368 DragonBridgeTriangleNorthSide[edit | edit source]

Conflicting Module(s):

  • TouringCarriages.esp (Mod)
  • Alternate Start - Live Another Life.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp.
Problem Resolved: Editor ID was not forwarded from Touring Carriages.

0000003C Tamriel > Block -1, 0 > Sub-Block -2, 0 > 000099AD[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

0000003C Tamriel > Block -1, 0 > Sub-Block -2, 2 > 000092BC SolitudeDocks01[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Dawnguard.esm
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Dawnguard.esm.
Problem Resolved: Regions added by Dawnguard were not properly forwarded.

0000003C Tamriel > Block -1, 0 > Sub-Block -2, 2 > 000092DD[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Dawnguard.esm
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Dawnguard.esm.
Problem Resolved: Regions added by Dawnguard were not properly forwarded.

0000003C Tamriel > Block -1, 0 > Sub-Block -2, 2 > 00009339 MovarthsLairExterior03[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

0000003C Tamriel > Block -1, 0 > Sub-Block -1, 2 > 000092B3[edit | edit source]

Conflicting Module(s):

  • Hearthfires.esm
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Hearthfires.esm.
Problem Resolved: Changes from Hearthfire were not properly forwarded.

0000003C Tamriel > Block -1, 0 > Sub-Block -1, 2 > 00009338 MovarthsLairExterior02[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

0000003C Tamriel > Block -1, 0 > Sub-Block -1, 3 > 00009291[edit | edit source]

Conflicting Module(s):

  • Unofficial Hearthfire Patch.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Unofficial Hearthfire Patch.esp.
Problem Resolved: Changes from Hearthfire were not properly forwarded.

0000003C Tamriel > Block -1, 0 > Sub-Block -1, 3 > 00009292[edit | edit source]

Conflicting Module(s):

  • Hearthfires.esm
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Hearthfires.esm.
Problem Resolved: Changes from Hearthfire were not properly forwarded.

0000003C Tamriel > Block 0, -1 > Sub-Block 0, -2 > 00009772[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Unofficial Hearthfire Patch.esp (Mod)
  • SFO - Expanded Diversity.esp (Mod)

Conflict Resolution: Use record from Unofficial Hearthfire Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

0000003C Tamriel > Block 0, -1 > Sub-Block 0, -1 > 00009638 WhiterunExterior18Corner[edit | edit source]

Conflicting Module(s):

  • TouringCarriages.esp (Mod)
  • SFO - Expanded Diversity.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp.
Problem Resolved: Editor ID was not forwarded from Touring Carriages.

0000003C Tamriel > Block 0, -1 > Sub-Block 3, -3 > 00009812 TrevasWatchCamp[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Dragonborn.esm
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Dragonborn.esm.
Problem Resolved: Unknown, record is referred to as Map Height Data.

0000003C Tamriel > Block 0, -1 > Sub-Block 3, -3 > 00009830 TrevasWatchExteriorBridge[edit | edit source]

Conflicting Module(s):

  • Point The Way.esp (Mod)
  • TouringCarriages.esp (Mod)
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp then move XCWT from RealisticWaterTwo.esp.
Problem Resolved: Editor ID and Location was not forwarded from Touring Carriages.

0000003C Tamriel > Block 0, -1 > Sub-Block 3, -3 > 00009831 TrevasWatchExterior03[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • TouringCarriages.esp (Mod)
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp then move XCWT from RealisticWaterTwo.esp.
Problem Resolved: Editor ID was not forwarded from Touring Carriages.

0000003C Tamriel > Block 0, 0 > Sub-Block 0, 2 > 00008F36[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

0000003C Tamriel > Block 0, 0 > Sub-Block 1, 1 > 000090A3 BlizzardRestExterior[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Dawnguard.esm
  • Hearthfires.esm
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Dawnguard.esm.
Problem Resolved: Regions added by Dawnguard were not properly forwarded.

0000003C Tamriel > Block 0, 0 > Sub-Block 1, 3 > 00008E52[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

0000003C Tamriel > Block 0, 0 > Sub-Block 3, 1 > 000090B0[edit | edit source]

Conflicting Module(s):

  • Unofficial Hearthfire Patch.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Unofficial Hearthfire Patch.esp.
Problem Resolved: Changes from Hearthfire were not properly forwarded.

0000003C Tamriel > Block 0, 0 > Sub-Block 3, 2 > 00008F95 ShrineOfAzuraJunction[edit | edit source]

Conflicting Module(s):

  • TouringCarriages.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp.
Problem Resolved: Editor ID and Location was not forwarded from Touring Carriages.

0000003C Tamriel > Block 0, 1 > Sub-Block 3, 4 > 000038B8 > Temporary > 000FE8C0[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from RealisticWaterTwo.esp then move DATA from Unofficial Skyrim Patch.esp.
Problem Resolved: Position/Rotation fix was not forwarded from unofficial patches.

0000003C Tamriel > Block 1, -1 > Sub-Block 5, -3 > 0000BC8E RiftenRoadNorthExterior[edit | edit source]

Conflicting Module(s):

  • Point The Way.esp (Mod)
  • TouringCarriages.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp.
Problem Resolved: Editor ID was not forwarded from Touring Carriages.

0000003C Tamriel > Block 1, -1 > Sub-Block 5, -3 > 0000BCB0 RiftenExteriorHoneyside[edit | edit source]

Conflicting Module(s):

  • TouringCarriages.esp (Mod)
  • ELFX - Exteriors.esp (Mod)
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from TouringCarriages.esp then move XCWT from RealisticWaterTwo.esp.
Problem Resolved: Editor ID was not forwarded from Touring Carriages.

0000003C Tamriel > Block 1, -1 > Sub-Block 5, -4 > 0000BCF1 RiftenCitySouthGateExterior[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

0000003C Tamriel > Block 1, -1 > Sub-Block 5, -4 > 0000BD30 ForelhostBrokenTower[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

0000003C Tamriel > Block 1, -1 > Sub-Block 5, -3 > 0000BC26 POIFallForest28[edit | edit source]

Conflicting Module(s):

  • Dragonborn.esm
  • Chesko_Frostfall.esp (Mod)

Conflict Resolution: Use record from Dragonborn.esm.
Problem Resolved: Location added by Dragonborn was not properly forwarded.

0000003C Tamriel > Block 1, 0 > Sub-Block 4, 1 > 0000B499[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

0001691D WindhelmWorld[edit | edit source]

Conflicting Module(s): Too many to count
Conflict Resolution: Use record from Dragonborn.esm.
Problem Resolved: Unknown, record is referred to as Map Height Data.

0001691D WindhelmWorld > Block 1, 0 > Sub-Block 4, 1 > 00038381[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Dragonborn.esm
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Dragonborn.esm.
Problem Resolved: Unknown, record is referred to as Map Height Data.

0001691D WindhelmWorld > Block 1, 0 > Sub-Block 4, 1 > 00038382 WindhelmCandlehearthHallExterior[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Hearthfires.esm
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Hearthfires.esm.
Problem Resolved: Changes from Hearthfire were not properly forwarded.

00016BB4 RiftenWorld > Block 1, -1 > Sub-Block 5, -3 > 00042249 RiftenCityNorth[edit | edit source]

Conflicting Module(s):

  • Hearthfires.esm
  • TouringCarriages.esp (Mod)
  • ELFX - Exteriors.esp (Mod)
  • RealisticWaterTwo.esp (Mod)

Conflict Resolution: Use record from Hearthfires.esm and move XCLW from RealisticWaterTwo.esp.
Problem Resolved: Changes from Hearthfire were not properly forwarded.

00016D71 MarkarthWorld > Block -2, 0 > Sub-Block -6, 0 > 00020EE7 MarkarthOrigin[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Hearthfires.esm
  • TouringCarriages.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Hearthfires.esm.
Problem Resolved: Changes from Hearthfire were not properly forwarded.

0001A26F WhiterunWorld > Block 0, -1 > Sub-Block 0, -1 > 0001A275 WhiterunWindDistrict03[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Hearthfires.esm
  • Gildergreen Regrown.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

0001A26F WhiterunWorld > Block 0, -1 > Sub-Block 0, -1 > 0001A276 WhiterunPlainsDistrict04[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Hearthfires.esm
  • Gildergreen Regrown.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches/Hearthfire was not properly forwarded.

0001EE62 Blackreach > 0002D4E0[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Unofficial Dawnguard Patch.esp (Mod)
  • SkyFalls Plus SkyMills - All DLC and Falskaar.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Dawnguard Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

00035699 KarthspireRedoubtWorld > 000356AB[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

00035699 KarthspireRedoubtWorld > Block 0, -1 > Sub-Block 3, -1 > 0003569F[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

00035699 KarthspireRedoubtWorld > Block 0, -1 > Sub-Block 3, -1 > 000356A0[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

00035699 KarthspireRedoubtWorld > Block 0, -1 > Sub-Block 3, -1 > 000356A9 SkyHavenTempleEntrance[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location and Water Height fix from unofficial patches was not properly forwarded.

00035699 KarthspireRedoubtWorld > Block 0, -1 > Sub-Block 3, -1 > 000356AA[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

00035699 KarthspireRedoubtWorld > Block 0, 0 > Sub-Block 3, 0 > 000356A8[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

00035699 KarthspireRedoubtWorld > Block 1, -1 > Sub-Block 4, -1 > 000356A3 KarthspireRedoubtStart[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches was not properly forwarded.

00035699 KarthspireRedoubtWorld> > Block 1, -1 > Sub-Block 4, -1 > 000356A6 KarthspirePlateStart[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • EnhancedLightsandFX.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location and Water Height fix from unofficial patches was not properly forwarded.

00037EDF SolitudeWorld > 00037EE6[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Dawnguard.esm
  • Hearthfires.esm
  • SkyFalls Plus SkyMills - All DLC and Falskaar.esp (Mod)
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Dawnguard.esm.
Problem Resolved: Regions added by Dawnguard were not properly forwarded.

00037EDF SolitudeWorld > Block -1, 0 > Sub-Block -2, 3 > 00037EE9 SolitudeOrigin[edit | edit source]

Conflicting Module(s):

  • Unofficial Skyrim Patch.esp (Mod)
  • Hearthfires.esm
  • ELFX - Exteriors.esp (Mod)

Conflict Resolution: Use record from Unofficial Skyrim Patch.esp.
Problem Resolved: Location fix from unofficial patches/Hearthfire was not properly forwarded.

Final Steps[edit | edit source]

  1. Sort masters in header.
  2. Add [Delev] / [Relev] Bash tags.
  3. Sort before Bashed Patch.

Fores New Idles in Skyrim - FNIS[edit | edit source]

Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher GenerateFNIS_for_Users.exe which will create specialized .hkx files to match your current skeleton and animation configuration. Perform the following (and do this every time you change animation mods):

Start Mod Organizer.
Select FNIS in the executable selection box and click [Run]. The FNIS main interface should appear, if it does not, review the installation section for FNIS.
In the Available Patches at the bottom of the window, check the box adjacent to "GENDER Specific Animations" and "Skeleton".
Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "367 animations for 2 mods successfully included." (or similar).
Click [Exit]

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite folder for inclusion in your playthrough. No further action is required. For reference, the files generated are:

  • meshes/actors/character/behaviors/FNISRoot_Behavior.hkx
  • meshes/actors/character/characters/defaultmale.hkx
  • meshes/actors/character/characters female/defaultfemale.hkx
  • Entire tools folder containing logs.

Wrye Bash[edit | edit source]

Wrye Bash is a tool that can be used to install/manage mods but more importantly it has tools to merge leveled lists and can even merge entire mods together into a "Bashed Patch". Perform the following (and do this every time you change mods with an esp):

Start Mod Organizer.
Select Wrye Bash in the executable selection box and click [Run]. The Wrye Bash main interface should appear.
Scroll down the mod list and right-click Bashed Patch, 0.esp and select "Rebuild Patch".
A popup asking to deactive mods prior to patching may appear. If it does, simply click [OK].
Check only "Merge Patches", "Tweak Settings", and "Leveled Lists" in the left pane.
Click on "Tweak Settings" in the left pane.
Right-click "Crime: Alarm Distance" and select "1000".
Right-click "Timescale" and select "10".
Check the box next to both "Crime: Alarm Distance" and "Timescale" to apply them.
Click on "Leveled Lists" in the left pane.
Click [Build Patch] at the bottom of the window. A dialogue asking you to activate it may appear, click [Yes].
Exit Wrye Bash by clicking the [X] in the top right corner.

The Bashed Patch, 0.esp is automatically moved to your Mod Organizer overwrite directory for inclusion in the game.

SkyProc Patchers[edit | edit source]

SkyProc patchers can scan a users mod setup and create dynamic patches to do things such as add perks, modify base statistics, add scripts, add perks, etc. with just about any mod setup. These powerful tools will be used to transform the world of Skyrim into one that is varying and alive.

Skyproc Unified Manager (SUM)[edit | edit source]

The SkyProc Unified Manager can be used to execute all installed SkyProc patchers in the correct order. It will automatically execute BOSS as part of it's patch process. Perform the following:

Download and install the latest Java Runtime Environment(JRE) from here. It is required for SUM to execute.
Download and install the SkyProc Unified Manager from here.
Select the data tab in the right-pane and expand "SkyProc Patchers">"SUM".
Right-click on SUM.jar and select "Add as executable" then click [OK]. The default name is sufficient.
Note that it is now part of the executable drop down next to the [Run] button. Mod Organizer has properly configured it for you already.
Start SUM. A list of installed patchers should be displayed with a check box next to each.
Click the arrow next to each patcher icon and configure them as in the subsections below.
After configuration is complete, open SUM options and tick the box for "Merge Patches". This will export a single ESP for all patchers.
Click [Patch] in the top right corner to generate all your patches. After this is done, SkyProc Unified Manager will close.

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite folder for inclusion in your playthrough. Template:Notice Small

Automatic Variants[edit | edit source]

Automatic Variants is a mod designed to vary the textures used by various creatures in the world of Skyrim. If a group of wolves attacks you in Vanilla Skyrim they all look the same, with Automatic Variants you can have one grey, one brown, and one black wolf attacking you! No longer are creatures constrained to a single texture mod.

Click [Open] adjacent to "Texture Variants".
Select the relevant AV packages and configure each one as referenced in it's installation section.
To disable an AV package, race, or specific texture: Simply select it and click [Disable] at the bottom.
Once you have configured all AV Packages, simply click the [X].

For reference, the files generated by this mod are:

  • Automatic Variants.esp (if merge patch not selected)
  • Entire SkyProc Patchers/Automatic Variants folder containing logs/configuration files.
  • Entire textures/AV Packages folder containing all your configured textures.

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Dual Sheath Redux[edit | edit source]

Dual Sheath Redux is a mod designed to allow left handed weapons to be displayed when sheathed, shields to be stored on your back, and staves to be stored on your back.

This mod will utilize default settings for the purposes of SR. There is no need to adjust any settings.

For reference, the files generated by this mod are:

  • Dual Sheath Redux Patch.esp (if merge patch not selected)
  • Entire SkyProc Patchers/Dual Sheath Redux folder containing logs/configuration files.

In-Game Configuration[edit | edit source]

This section details settings for the various mods recommended by the author. This section is a work in progress.

Console Commands[edit | edit source]

This section specifies any console commands the author recommends to use when starting a new game.

Disable GDO Extra NPC Dialogue[edit | edit source]

This change disables the extra NPCs dialogue (non guards). This fixes some NPCs specific dialogue that was being overridden.

  • Set GDOExtraNPCs to 0

MCM Menu Settings[edit | edit source]

This secion specifies settings to be applied in the MCM Menu system. If a setting is not listed, it is expected to be default.

Known Issues and Troubleshooting Tips[edit | edit source]

Skyrim is brought to you by Sheogorath himself. Issues ARE going to occur in any adventure through Skyrim even with full conflict resolution due to the game's ancient engine which is in need of an overhaul. That said, this section will list any known issues and some troubleshooting tips any good Dovahkiin should know.

Known Visual Issues[edit | edit source]

  • None at present

Known Gameplay Issues[edit | edit source]

  • None at present

Infinite Load Screens[edit | edit source]

  • If the ILS occurs loading a save game, try loading a different save and then the problem save.
  • If the ILS occurs loading a specific area, try clearing VRAM (via ENB) prior to changing cells. Alternatively, load a different cell then return to the problem cell.

Crashes and/or Freezes[edit | edit source]

  • Consider using Task Manager to set the TESV.exe process priority to "Above Normal".
  • Make sure you are not overloading yourself with high resolution texture mods.

Changelog[edit | edit source]

  • 08/30/2013 - Development Started

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