INFO[edit | edit source]
Modder working on this location[edit | edit source]
TechAngel85 (talk) 16:58, January 31, 2016 (EST)
Emittance value to use[edit | edit source]
- Most cities has their own weather region, Emittance value = WeatherMarkarth.
- Apply this to both Light Bulbs and FX effects, or use one of the FXWeathers if those suits the atmosphere better.
Karthwasten Exterior[edit | edit source]
Karthwasten Interiors[edit | edit source]
Enmon's House [edit | edit source]
Compares[edit | edit source]
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This template is deprecated. Please revise markup to use Template:GallerySimple instead.WARNING
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This template is deprecated. Please revise markup to use Template:GallerySimple instead.Changes[edit | edit source]
- Replaced all bulbs with new bulbs from the Dev Kit.
- Added Shadow Fix to hearth.
- No FX alterations or additions.
Notes[edit | edit source]
- I replaced the shadow casting bulb on the chandelier with a regular bulb. This allowed me to add a new bulb downstairs to the stand next to the hearth without overloading the meshes.
Karthwasten Hall[edit | edit source]
Compares[edit | edit source]
Changes[edit | edit source]
- Replaced most bulbs with new bulbs from the Dev Kit.
- Removed one bulb from upstairs and two bulbs from the basement.
- Added Shadow Fix to hearth.
- No FX alterations or additions.
Notes[edit | edit source]
- I did not replace the lights from one candlehorn stand downstairs in the corner and one wall candlehorn downstairs next to the hearth. This space had too many lights in a vanilla state which was oveloading the meshes. These assets should be replaced with "off" assets, if the lighting is approved.
Miner's Barracks[edit | edit source]
Compares[edit | edit source]
Changes[edit | edit source]
- Replaced all bulbs with new bulbs from the Dev Kit.
- Removed one "bounce" light.
- Added one bulb to candlehorn to the right of the hearth.
- Added Shadow Fix to hearth.
- No FX alterations or additions.
Notes[edit | edit source]
- None