User:JawZ/RS Development/Karthwasten: Difference between revisions
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==Karthwasten Exterior== | ==Karthwasten Exterior== | ||
==Karthwasten Interiors== | ==Karthwasten Interiors== | ||
===Enmon's House=== | ===Enmon's House {{CustomTag|orange|Awaiting Approval}}=== | ||
====Compares==== | ====Compares==== | ||
====Changes==== | ====Changes==== |
Revision as of 08:14, February 1, 2016
INFO
Modder working on this location
TechAngel85 (talk) 16:58, January 31, 2016 (EST)
Emittance value to use
- Most cities has their own weather region, Emittance value = WeatherMarkarth.
- Apply this to both Light Bulbs and FX effects, or use one of the FXWeathers if those suits the atmosphere better.
Karthwasten Exterior
Karthwasten Interiors
Enmon's House
Compares
Changes
- Replaced all bulbs with new bulbs from the Dev Kit.
- Added Shadow Fix to hearth.
- No FX alterations or additions.
Notes
- I replaced the shadow casting bulb on the chandelier with a regular bulb. This allowed me to add a new bulb downstairs to the stand next to the hearth without overloading the meshes.
Karthwasten Hall
Compares
Changes
- Replaced most bulbs with new bulbs from the Dev Kit.
- Removed two bulbs from the basement.
- Added Shadow Fix to hearth.
- No FX alterations or additions.
Notes
- I did not replace the lights from one candlehorn stand downstairs in the corner and one wall candlehorn downstairs next to the hearth. This space had too many lights in a vanilla state which was oveloading the meshes. These assets should be replaced with "off" assets, if the lighting is approved.
Miner's Barracks
Compares
Changes
- Replaced all bulbs with new bulbs from the Dev Kit.
- Removed one "bounce" light.
- Added one bulb to candlehorn to the right of the hearth.
- Added Shadow Fix to hearth.
- No FX alterations or additions.
Notes
- None