User:JawZ/RS Development/Karthwasten: Difference between revisions

From Step Mods | Change The Game
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* Replaced all bulbs with new bulbs from the Dev Kit.
* Replaced all bulbs with new bulbs from the Dev Kit.
* Added Shadow Fix to hearth.
* Added Shadow Fix to hearth.
*No FX alterations or additions.
* No FX alterations or additions.


====Notes====
====Notes====
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===Karthwasten Hall===
===Karthwasten Hall===
====Compares====
====Changes====
* Replaced most bulbs with new bulbs from the Dev Kit.
* Removed two bulbs from the basement.
* Added Shadow Fix to hearth.
* No FX alterations or additions.
====Notes====
* I did not replace the lights from one candlehorn stand downstairs in the corner and one wall candlehorn downstairs next to the hearth. This space had too many lights in a vanilla state which was oveloading the meshes. These assets should be replaced with "off" assets, if the lighting is approved.
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===Miner's Barracks===
===Miner's Barracks===

Revision as of 06:43, February 1, 2016

INFO[edit | edit source]

Modder working on this location[edit | edit source]

TechAngel85 (talk) 16:58, January 31, 2016 (EST)

Emittance value to use[edit | edit source]

  • Most cities has their own weather region, Emittance value = WeatherMarkarth.
  • Apply this to both Light Bulbs and FX effects, or use one of the FXWeathers if those suits the atmosphere better.

Karthwasten Exterior[edit | edit source]

Karthwasten Interiors[edit | edit source]

Enmon's House[edit | edit source]

Compares[edit | edit source]

Changes[edit | edit source]

  • Replaced all bulbs with new bulbs from the Dev Kit.
  • Added Shadow Fix to hearth.
  • No FX alterations or additions.

Notes[edit | edit source]

  • One candlehorn stand downstairs next to the hearth should have a light; however, when adding one there are too many lights hitting the meshes. Not sure if this should be replaced with an "off" asset.


Karthwasten Hall[edit | edit source]

Compares[edit | edit source]

Changes[edit | edit source]

  • Replaced most bulbs with new bulbs from the Dev Kit.
  • Removed two bulbs from the basement.
  • Added Shadow Fix to hearth.
  • No FX alterations or additions.

Notes[edit | edit source]

  • I did not replace the lights from one candlehorn stand downstairs in the corner and one wall candlehorn downstairs next to the hearth. This space had too many lights in a vanilla state which was oveloading the meshes. These assets should be replaced with "off" assets, if the lighting is approved.


Miner's Barracks[edit | edit source]