User:JawZ/RS Development/Karthwasten: Difference between revisions

From Step Mods | Change The Game
Line 14: Line 14:
* Replaced all bulbs with new bulbs from the Dev Kit.
* Replaced all bulbs with new bulbs from the Dev Kit.
* Added Shadow Fix to hearth.
* Added Shadow Fix to hearth.
*No FX additions or changes.
*No FX alterations or additions.
 
====Notes====
====Notes====
* One candlehorn stand downstairs next to the hearth should have a light; however, when adding one there are too many lights hitting the meshes.
* One candlehorn stand downstairs next to the hearth should have a light; however, when adding one there are too many lights hitting the meshes.

Revision as of 05:55, February 1, 2016

INFO[edit | edit source]

Modder working on this location[edit | edit source]

TechAngel85 (talk) 16:58, January 31, 2016 (EST)

Emittance value to use[edit | edit source]

  • Most cities has their own weather region, Emittance value = WeatherMarkarth.
  • Apply this to both Light Bulbs and FX effects, or use one of the FXWeathers if those suits the atmosphere better.

Karthwasten Exterior[edit | edit source]

Karthwasten Interiors[edit | edit source]

Enmon's House[edit | edit source]

Compares[edit | edit source]

Changes[edit | edit source]

  • Replaced all bulbs with new bulbs from the Dev Kit.
  • Added Shadow Fix to hearth.
  • No FX alterations or additions.

Notes[edit | edit source]

  • One candlehorn stand downstairs next to the hearth should have a light; however, when adding one there are too many lights hitting the meshes.


Karthwasten Hall[edit | edit source]

Miner's Barracks[edit | edit source]